My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Furnace Witch Night Witch
Zap
Furnace Witch Bandit Night Witch
Barbarian Barrel
Furnace Witch Bandit Electro Wizard Night Witch
The Log
Furnace Witch Bandit
Earthquake
Furnace Witch
Arrows
Furnace Witch Night Witch
Royal Delivery
Witch Bandit Electro Wizard Night Witch
Fireball
Furnace Witch Bandit Electro Wizard Night Witch
Poison
Furnace Witch Electro Wizard Night Witch
Lightning
Furnace Witch Bandit Electro Wizard Night Witch
Rocket
Furnace Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Furnace Electro Wizard Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Furnace

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Night Witch Mega Knight
Furnace
Bandit
Witch
Bandit Mega Knight
The Log
Bandit Mega Knight
Bandit
Arrows Furnace Witch The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Witch The Log Bandit Electro Wizard Night Witch

Defense Synergies 1 17

Arrows
Mega Knight Furnace Bandit
Furnace
Arrows Bandit Electro Wizard
Witch
The Log Bandit Electro Wizard Mega Knight
The Log
Witch Bandit Electro Wizard Night Witch Mega Knight
Bandit
Arrows Furnace Witch The Log Electro Wizard Mega Knight
Electro Wizard
Furnace Witch The Log Bandit Night Witch Mega Knight
Night Witch
The Log Electro Wizard Mega Knight
Mega Knight
Arrows Witch The Log Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Furnace Witch The Log Bandit Electro Wizard Night Witch Mega Knight
Furnace Witch Mega Knight Bandit Electro Wizard Night Witch
Witch Night Witch Furnace Bandit Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Furnace Bandit Electro Wizard Night Witch Mega Knight
Furnace Electro Wizard Arrows Witch Night Witch
Arrows The Log Bandit Electro Wizard Mega Knight
Witch Furnace Night Witch
Bandit Electro Wizard Night Witch Mega Knight
Witch Electro Wizard Arrows Furnace The Log Bandit Night Witch Mega Knight
Arrows Furnace Witch Electro Wizard Night Witch
Furnace Night Witch Mega Knight Witch The Log Bandit Electro Wizard
Mega Knight Arrows Furnace Witch The Log Electro Wizard Night Witch
Furnace Bandit Electro Wizard Mega Knight
Furnace The Log Bandit Electro Wizard Mega Knight
Mega Knight Arrows Furnace Witch Electro Wizard Night Witch
Arrows Mega Knight Furnace Witch The Log Bandit Electro Wizard Night Witch
Arrows Furnace Witch The Log Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Furnace Witch The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Mega Knight
Bandit Mega Knight Furnace Witch The Log Electro Wizard
Mega Knight The Log Bandit Electro Wizard Night Witch
Witch Bandit Night Witch Mega Knight
Arrows Furnace Witch Electro Wizard
Furnace Witch Bandit Electro Wizard Night Witch
Mega Knight
Electro Wizard Mega Knight Witch The Log Bandit
Witch
Mega Knight Witch
Mega Knight Arrows The Log Electro Wizard
Mega Knight Witch Bandit Night Witch
Furnace Witch Mega Knight
Witch Electro Wizard Furnace The Log Night Witch
Arrows Mega Knight Witch The Log Electro Wizard
Arrows Furnace Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Arrows Furnace The Log Mega Knight
Arrows Furnace Witch
Arrows Furnace Witch The Log
Arrows The Log
Arrows The Log Bandit
Electro Wizard Night Witch
Arrows The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Bandit
Arrows Furnace The Log
Arrows Furnace Witch The Log Bandit
Arrows Furnace The Log Bandit Mega Knight
Arrows
Night Witch
Arrows The Log Bandit Electro Wizard Mega Knight
Arrows Witch The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Furnace Witch Mega Knight
Witch
Arrows The Log Witch Bandit Electro Wizard
Arrows Witch The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows Furnace Witch Electro Wizard Night Witch
Electro Wizard Witch
Night Witch
Arrows The Log Bandit Night Witch Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Witch Bandit Night Witch
Arrows Witch Electro Wizard
Arrows The Log
Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Bandit Electro Wizard Mega Knight
Mega Knight

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