My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Goblin Hut Witch Balloon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Furnace Goblin Hut Witch Balloon Electro Dragon
Zap
Furnace Goblin Hut Witch Balloon
Barbarian Barrel
Furnace Goblin Hut Witch
The Log
Furnace Goblin Hut Witch
Earthquake
Furnace Goblin Hut Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Balloon Electro Dragon
Fireball
Furnace Goblin Hut Witch Balloon Electro Dragon
Poison
Furnace Goblin Hut Witch Balloon Electro Dragon
Lightning
Furnace Goblin Hut Witch Balloon Electro Dragon
Rocket
Furnace Goblin Hut Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Poison Giant Goblin Hut Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Furnace Poison Giant

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon
Furnace
Giant Goblin Hut Balloon Electro Dragon
Giant
Arrows Poison Electro Dragon Furnace Goblin Hut Witch Balloon
Goblin Hut
Furnace Giant Balloon
Poison
Giant Balloon Electro Dragon
Witch
Giant
Balloon
Arrows Furnace Giant Goblin Hut Poison Electro Dragon
Electro Dragon
Giant Furnace Poison Balloon

Defense Synergies 0 4

Arrows
Furnace Goblin Hut
Furnace
Arrows Goblin Hut
Giant
Goblin Hut
Arrows Furnace
Poison
Witch
Electro Dragon
Balloon
Electro Dragon
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Dragon
Furnace Goblin Hut Witch Electro Dragon
Furnace Goblin Hut Witch Electro Dragon
Goblin Hut Witch Furnace Electro Dragon
Arrows Poison
Arrows Furnace Electro Dragon
Furnace Arrows Goblin Hut Poison Witch Electro Dragon
Arrows Poison Electro Dragon
Witch Furnace Goblin Hut
Poison Witch Arrows Furnace Goblin Hut Electro Dragon
Arrows Furnace Goblin Hut Poison Witch Electro Dragon
Furnace Goblin Hut Witch Electro Dragon
Arrows Furnace Goblin Hut Poison Witch Electro Dragon
Furnace Goblin Hut
Furnace Goblin Hut
Arrows Furnace Goblin Hut Poison Witch Electro Dragon
Arrows Furnace Goblin Hut Witch Electro Dragon
Arrows Furnace Poison Witch Goblin Hut Electro Dragon
Goblin Hut
Arrows Furnace Poison Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Witch
Poison Arrows Electro Dragon
Furnace Goblin Hut Witch Electro Dragon
Goblin Hut Witch
Arrows Furnace Poison Goblin Hut Witch Electro Dragon
Furnace Goblin Hut Witch
Electro Dragon Goblin Hut Poison Witch
Witch Goblin Hut
Goblin Hut Witch Electro Dragon
Arrows Poison
Witch
Furnace Witch Electro Dragon
Goblin Hut Witch Electro Dragon Furnace Poison
Arrows Poison Goblin Hut Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon
Arrows Poison Electro Dragon
Arrows Goblin Hut Poison Electro Dragon
Arrows Poison
Poison Arrows Furnace
Arrows Poison Furnace Witch Electro Dragon
Arrows Furnace Poison Witch
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Electro Dragon
Poison Arrows Electro Dragon
Poison Arrows Electro Dragon
Poison Goblin Hut
Arrows Poison Electro Dragon
Arrows Furnace Goblin Hut Poison
Arrows Furnace Goblin Hut Poison Witch Electro Dragon
Arrows Furnace Goblin Hut Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Witch Electro Dragon
Poison
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Furnace Witch Electro Dragon
Witch
Arrows Poison Witch Electro Dragon
Arrows Poison Witch Electro Dragon
Poison Arrows
Poison Arrows Furnace Witch Electro Dragon
Electro Dragon Goblin Hut Poison Witch
Poison Arrows Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison
Goblin Hut Witch Electro Dragon
Poison Arrows Witch Electro Dragon
Arrows
Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison
Electro Dragon
Electro Dragon Poison Witch
Poison Witch Electro Dragon
Poison Electro Dragon Witch

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