My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Magic Archer
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Magic Archer
Fireball
Firecracker Elite Barbarians Witch Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Magic Archer
Rocket
Elite Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Mini P.E.K.K.A Magic Archer Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Firecracker The Log Mega Knight
Mini P.E.K.K.A
Arrows Firecracker The Log Magic Archer Mega Knight
Witch
Mega Knight
The Log
Elite Barbarians Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Witch The Log Magic Archer

Defense Synergies 3 13

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
The Log Mini P.E.K.K.A Mega Knight
Elite Barbarians
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Arrows Firecracker Elite Barbarians Witch Magic Archer
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Elite Barbarians Witch Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Elite Barbarians Mini P.E.K.K.A Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Firecracker Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Arrows The Log Magic Archer Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Mega Knight
Witch Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Mini P.E.K.K.A Mega Knight Elite Barbarians Witch The Log
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch The Log Magic Archer
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Arrows Mega Knight Firecracker Elite Barbarians Witch The Log Magic Archer
Arrows Witch The Log Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A Elite Barbarians
Mega Knight Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A The Log Magic Archer Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Witch Magic Archer
Mini P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch The Log Magic Archer
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Magic Archer Mega Knight
Elite Barbarians Witch Firecracker Mini P.E.K.K.A The Log Magic Archer
Arrows Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Witch The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker Elite Barbarians The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Elite Barbarians The Log Magic Archer
Arrows Firecracker Witch The Log Magic Archer
Magic Archer Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Magic Archer Mega Knight
Arrows Firecracker Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Witch Magic Archer Mega Knight
Witch
Arrows Firecracker The Log Witch Magic Archer
Arrows Witch The Log Magic Archer Mega Knight
Arrows Firecracker The Log Magic Archer
Elite Barbarians Arrows Firecracker Witch Magic Archer
Firecracker Witch
Elite Barbarians Mini P.E.K.K.A
Arrows The Log Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker The Log Magic Archer
Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows The Log
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer Mega Knight

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