My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Witch
The Log
Firecracker Elite Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Firecracker Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Fireball
Firecracker Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Firecracker Inferno Tower Skeleton Army Witch
Lightning
Elite Barbarians Inferno Tower Witch Ram Rider
Rocket
Elite Barbarians Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Inferno Tower Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Ram Rider
Firecracker
Elite Barbarians Goblin Barrel Ram Rider
Elite Barbarians
Arrows Firecracker
Inferno Tower
Goblin Barrel
Arrows Firecracker Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Witch
Ram Rider
Ram Rider
Arrows Firecracker Goblin Barrel Witch

Defense Synergies 1 3

Arrows
Inferno Tower
Firecracker
Inferno Tower Skeleton Army
Elite Barbarians
Inferno Tower
Skeleton Army Arrows Firecracker
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker
Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Ram Rider
Elite Barbarians Inferno Tower Skeleton Army Firecracker Witch Ram Rider
Inferno Tower Skeleton Army Witch Ram Rider Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Witch Firecracker Ram Rider
Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Skeleton Army Firecracker
Inferno Tower Ram Rider Arrows Firecracker Witch
Arrows Inferno Tower Ram Rider
Inferno Tower Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Inferno Tower
Skeleton Army Witch Arrows Firecracker Ram Rider
Arrows Inferno Tower Firecracker Witch Ram Rider
Inferno Tower Skeleton Army Elite Barbarians Witch Ram Rider
Skeleton Army Arrows Firecracker Witch
Elite Barbarians Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army Elite Barbarians Ram Rider
Arrows Firecracker Elite Barbarians Inferno Tower Skeleton Army Witch
Arrows Firecracker Elite Barbarians Skeleton Army Witch Ram Rider
Arrows Witch Firecracker Ram Rider
Elite Barbarians Inferno Tower Ram Rider
Skeleton Army Arrows Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower Witch
Arrows Firecracker Elite Barbarians
Skeleton Army Elite Barbarians Inferno Tower Witch Ram Rider
Skeleton Army Elite Barbarians Inferno Tower Ram Rider
Inferno Tower Elite Barbarians Skeleton Army Witch Ram Rider
Arrows Firecracker Witch Ram Rider
Skeleton Army Elite Barbarians Inferno Tower Witch Ram Rider
Inferno Tower Elite Barbarians Skeleton Army
Firecracker Elite Barbarians Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Elite Barbarians Inferno Tower Witch
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Inferno Tower Witch Ram Rider
Firecracker Skeleton Army Witch
Elite Barbarians Inferno Tower Skeleton Army Witch Firecracker
Arrows Firecracker Elite Barbarians Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Elite Barbarians
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch Ram Rider
Arrows Witch Ram Rider
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch
Firecracker Witch
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch

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