My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Goblin Barrel Sparky
Giant Snowball
Three Musketeers Goblin Barrel
Zap
Firecracker Three Musketeers Goblin Barrel Sparky
Barbarian Barrel
Firecracker Elite Barbarians Three Musketeers Goblin Barrel Sparky
The Log
Firecracker Elite Barbarians Three Musketeers Goblin Barrel Sparky
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Three Musketeers Goblin Barrel Sparky
Fireball
Firecracker Elite Barbarians Three Musketeers Goblin Barrel Sparky
Poison
Firecracker Three Musketeers Sparky
Lightning
Elite Barbarians Three Musketeers Sparky
Rocket
Elite Barbarians Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Goblin Barrel Elite Barbarians Sparky Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Goblin Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Sparky Goblin Barrel Mega Knight
Firecracker
Elite Barbarians Three Musketeers Mirror Goblin Barrel Sparky Mega Knight
Elite Barbarians
Arrows Firecracker Three Musketeers Sparky Mega Knight
Three Musketeers
Firecracker Elite Barbarians Mirror
Mirror
Arrows Goblin Barrel Firecracker Three Musketeers Sparky
Goblin Barrel
Mirror Arrows Firecracker Sparky Mega Knight
Sparky
Arrows Firecracker Elite Barbarians Mirror Goblin Barrel
Mega Knight
Arrows Firecracker Elite Barbarians Goblin Barrel

Defense Synergies 2 6

Arrows
Mirror Mega Knight Sparky
Firecracker
Mirror Mega Knight
Elite Barbarians
Mega Knight
Three Musketeers
Mirror
Arrows Firecracker Sparky Mega Knight
Goblin Barrel
Sparky
Arrows Mirror
Mega Knight
Arrows Firecracker Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Elite Barbarians Sparky Firecracker Three Musketeers Mega Knight
Three Musketeers Sparky Mega Knight Elite Barbarians
Elite Barbarians Three Musketeers Sparky Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Sparky Mega Knight
Arrows Firecracker Mega Knight
Three Musketeers Arrows Firecracker
Arrows Sparky Mega Knight
Three Musketeers Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky Mega Knight
Arrows Firecracker Mega Knight
Arrows Three Musketeers Firecracker
Sparky Mega Knight Elite Barbarians Three Musketeers
Three Musketeers Sparky Mega Knight Arrows Firecracker
Elite Barbarians Sparky Three Musketeers Mega Knight
Elite Barbarians Three Musketeers Sparky Mega Knight
Three Musketeers Sparky Mega Knight Arrows Firecracker Elite Barbarians
Arrows Mega Knight Firecracker Elite Barbarians Three Musketeers
Arrows Firecracker Mega Knight
Sparky Elite Barbarians Three Musketeers
Mega Knight Arrows Firecracker Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Sparky
Arrows Firecracker Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Sparky
Elite Barbarians Three Musketeers Sparky Mega Knight
Arrows Firecracker Three Musketeers
Sparky Elite Barbarians
Mega Knight Elite Barbarians Sparky
Mega Knight Firecracker Elite Barbarians Sparky
Three Musketeers Sparky
Mega Knight Elite Barbarians Sparky
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Three Musketeers Sparky
Firecracker Three Musketeers Sparky Mega Knight
Elite Barbarians Sparky Firecracker Three Musketeers
Arrows Mega Knight Firecracker Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Three Musketeers Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Elite Barbarians Three Musketeers Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Three Musketeers Sparky
Arrows Firecracker Three Musketeers Sparky Mega Knight
Arrows Three Musketeers Sparky
Sparky
Arrows Firecracker Three Musketeers Sparky Mega Knight
Arrows Firecracker Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Elite Barbarians Arrows Firecracker Sparky
Firecracker
Elite Barbarians Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Three Musketeers
Arrows
Firecracker Three Musketeers Sparky Mega Knight
Arrows Firecracker
Arrows Sparky
Firecracker Elite Barbarians Three Musketeers Sparky Mega Knight
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Sparky Mega Knight

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