My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

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Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Prince Ram Rider
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Prince Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Prince P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Freeze Wizard Prince Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Freeze Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Prince Ram Rider Mega Knight
Firecracker
Prince P.E.K.K.A Ram Rider Mega Knight
Wizard
Prince P.E.K.K.A Ram Rider Mega Knight
Freeze
Arrows
Prince
Mega Knight Arrows Firecracker Wizard Ram Rider
P.E.K.K.A
Arrows Firecracker Wizard Ram Rider
Ram Rider
Arrows Firecracker Wizard Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Arrows Firecracker Wizard Ram Rider

Defense Synergies 1 10

Arrows
Mega Knight Prince P.E.K.K.A
Firecracker
Prince P.E.K.K.A Mega Knight
Wizard
Freeze Prince P.E.K.K.A Mega Knight
Freeze
Wizard Mega Knight
Prince
Arrows Firecracker Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Ram Rider
Mega Knight
Arrows Firecracker Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
P.E.K.K.A Firecracker Prince Ram Rider Mega Knight
Prince P.E.K.K.A Ram Rider Mega Knight Freeze
Prince P.E.K.K.A Firecracker Ram Rider Mega Knight
Arrows Firecracker Prince P.E.K.K.A Mega Knight
Arrows Freeze Firecracker Mega Knight
Ram Rider Arrows Firecracker Wizard Freeze
Arrows P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Prince
Firecracker Prince Mega Knight
Arrows Firecracker Wizard Freeze Ram Rider Mega Knight
Arrows Firecracker Wizard Ram Rider
Prince P.E.K.K.A Mega Knight Wizard Freeze Ram Rider
Wizard Mega Knight Arrows Firecracker Freeze Prince P.E.K.K.A
P.E.K.K.A Prince Ram Rider Mega Knight
Freeze Prince P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Arrows Firecracker Prince P.E.K.K.A
Arrows Mega Knight Firecracker Wizard Prince Ram Rider
Arrows Wizard Freeze Firecracker Ram Rider Mega Knight
P.E.K.K.A Prince Ram Rider
Wizard Mega Knight Arrows Firecracker Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince P.E.K.K.A
Arrows Firecracker Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Prince Ram Rider
Prince P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Prince Ram Rider Mega Knight
Arrows Firecracker Wizard Freeze Ram Rider
Prince P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight Prince
Freeze P.E.K.K.A Mega Knight Firecracker Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Arrows Prince
Prince P.E.K.K.A Mega Knight Wizard Ram Rider
Wizard Firecracker Mega Knight
Firecracker Freeze Prince P.E.K.K.A
Arrows Mega Knight Firecracker Wizard Freeze P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Freeze Prince
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Freeze Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze Ram Rider
Arrows Firecracker Wizard Ram Rider
Prince
Firecracker Arrows Wizard Prince Ram Rider
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows Freeze
Arrows Firecracker Wizard Prince Mega Knight
Arrows Firecracker Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Firecracker Freeze Wizard Mega Knight
Arrows Firecracker Wizard Ram Rider
Arrows Wizard Prince Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard Mega Knight
Arrows Firecracker Freeze
P.E.K.K.A Prince Mega Knight
Arrows Firecracker Wizard
Freeze Prince
Arrows Firecracker Wizard Ram Rider
Freeze
Arrows
Firecracker Wizard Prince Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker Freeze
Firecracker
Firecracker Freeze Prince Mega Knight
Prince P.E.K.K.A
Firecracker Wizard Mega Knight

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