My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Princess Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Giant Skeleton Princess Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Wall Breakers Princess
Zap
Firecracker Wall Breakers Princess
Barbarian Barrel
Firecracker Wall Breakers Executioner Giant Skeleton Princess Electro Wizard
The Log
Firecracker Wall Breakers Giant Skeleton Princess
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Princess
Royal Delivery
Firecracker Wall Breakers Executioner Giant Skeleton Princess Electro Wizard Mother Witch
Fireball
Firecracker Wall Breakers Executioner Princess Electro Wizard Mother Witch
Poison
Firecracker Executioner Princess Electro Wizard Mother Witch
Lightning
Executioner Electro Wizard Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Giant Skeleton Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Princess Electro Wizard Mother Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Giant Skeleton Mother Witch
Firecracker
Wall Breakers Giant Skeleton Princess
Wall Breakers
Arrows Firecracker Princess Electro Wizard
Executioner
Giant Skeleton
Arrows Firecracker Princess Electro Wizard Mother Witch
Princess
Firecracker Wall Breakers Giant Skeleton Mother Witch
Electro Wizard
Wall Breakers Giant Skeleton
Mother Witch
Arrows Giant Skeleton Princess

Defense Synergies 0 10

Arrows
Giant Skeleton Mother Witch
Firecracker
Giant Skeleton Princess Electro Wizard
Wall Breakers
Executioner
Giant Skeleton
Giant Skeleton
Arrows Firecracker Executioner Princess Electro Wizard Mother Witch
Princess
Firecracker Giant Skeleton Mother Witch
Electro Wizard
Firecracker Giant Skeleton
Mother Witch
Arrows Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard
Executioner Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Arrows Firecracker Giant Skeleton Princess
Arrows Firecracker Executioner Electro Wizard Mother Witch
Electro Wizard Arrows Firecracker Executioner Princess
Arrows Giant Skeleton Electro Wizard
Princess
Firecracker Giant Skeleton Electro Wizard
Executioner Electro Wizard Mother Witch Arrows Firecracker Giant Skeleton Princess
Arrows Executioner Firecracker Princess Electro Wizard
Giant Skeleton Electro Wizard
Executioner Arrows Firecracker Princess Electro Wizard
Electro Wizard
Electro Wizard
Arrows Firecracker Executioner Electro Wizard
Arrows Firecracker Executioner Electro Wizard
Arrows Executioner Firecracker Giant Skeleton Princess Electro Wizard Mother Witch
Electro Wizard
Arrows Firecracker Executioner Giant Skeleton Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Executioner
Giant Skeleton Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton Executioner
Arrows Firecracker Executioner Mother Witch Princess Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker
Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Executioner
Firecracker Executioner Princess
Electro Wizard Firecracker Executioner Giant Skeleton
Arrows Executioner Firecracker Giant Skeleton Princess Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Giant Skeleton
Arrows Firecracker Executioner Princess Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Executioner Arrows Firecracker
Arrows Firecracker Executioner Mother Witch Princess
Arrows Firecracker Executioner Princess
Arrows Firecracker Executioner Princess
Arrows Firecracker
Electro Wizard
Firecracker Arrows Princess Electro Wizard
Arrows Firecracker Executioner Princess
Firecracker Executioner Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Executioner Princess
Arrows Firecracker Executioner Princess
Arrows
Arrows Firecracker Executioner Princess Electro Wizard
Arrows Firecracker Princess Mother Witch
Giant Skeleton
Arrows Princess
Arrows
Arrows Firecracker Mother Witch Executioner Princess
Arrows Firecracker Executioner Princess Electro Wizard
Arrows Princess
Arrows Firecracker
Arrows Firecracker Executioner Princess Electro Wizard Mother Witch
Electro Wizard Firecracker
Arrows
Arrows Firecracker Princess Electro Wizard
Giant Skeleton
Arrows Firecracker Princess
Electro Wizard Princess
Arrows Firecracker Executioner Princess Electro Wizard
Arrows
Firecracker Executioner Princess Electro Wizard
Arrows Firecracker Executioner Princess
Arrows Giant Skeleton
Firecracker Executioner
Firecracker Giant Skeleton Princess Electro Wizard
Firecracker Executioner Princess Electro Wizard
Firecracker Executioner Giant Skeleton Princess Electro Wizard

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