My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Tombstone Hog Rider Goblin Barrel
Zap
Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Firecracker Tombstone Valkyrie Wizard Goblin Barrel
The Log
Firecracker Tombstone Hog Rider Goblin Barrel
Earthquake
Firecracker Tombstone Hog Rider Goblin Barrel
Arrows
Firecracker Tombstone Goblin Barrel
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Tombstone Hog Rider Wizard Goblin Barrel
Poison
Firecracker Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Goblin Barrel Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Firecracker
Hog Rider Valkyrie Goblin Barrel P.E.K.K.A
Tombstone
Valkyrie
Hog Rider Goblin Barrel Firecracker Wizard P.E.K.K.A
Hog Rider
Arrows Firecracker Valkyrie Wizard Goblin Barrel
Wizard
Valkyrie Hog Rider P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Goblin Barrel

Defense Synergies 1 9

Arrows
Tombstone Valkyrie P.E.K.K.A
Firecracker
Valkyrie Tombstone P.E.K.K.A
Tombstone
Arrows Firecracker Wizard
Valkyrie
Firecracker Arrows Wizard P.E.K.K.A
Hog Rider
Wizard
Tombstone Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Wizard
P.E.K.K.A Firecracker Tombstone Valkyrie
P.E.K.K.A Tombstone Valkyrie
P.E.K.K.A Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows Firecracker Tombstone Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Tombstone
Firecracker Valkyrie
Valkyrie Arrows Firecracker Tombstone Wizard
Arrows Firecracker Wizard
Tombstone P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Firecracker Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Wizard Arrows Firecracker Tombstone Valkyrie P.E.K.K.A
Arrows Tombstone Firecracker Valkyrie Wizard
Arrows Valkyrie Wizard Firecracker Tombstone
P.E.K.K.A
Valkyrie Wizard Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Tombstone P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Tombstone Valkyrie
Arrows Firecracker Wizard
P.E.K.K.A Tombstone Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Tombstone Valkyrie
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tombstone Valkyrie Wizard
Wizard Firecracker Valkyrie
Tombstone Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Tombstone
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker

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