My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram Little Prince
Zap
Firecracker Tombstone Battle Ram Little Prince
Barbarian Barrel
Firecracker Tombstone Battle Ram Electro Wizard Little Prince
The Log
Firecracker Tombstone Battle Ram Little Prince
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Little Prince
Royal Delivery
Firecracker Battle Ram Electro Wizard Little Prince
Fireball
Firecracker Tombstone Battle Ram Electro Wizard Little Prince
Poison
Firecracker Tombstone Electro Wizard Little Prince
Lightning
Tombstone Battle Ram Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tombstone Little Prince Battle Ram Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tombstone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Firecracker
Battle Ram Mega Knight
Tombstone
Battle Ram
The Log Arrows Firecracker Electro Wizard
The Log
Battle Ram Mega Knight Little Prince
Electro Wizard
Battle Ram Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard
Little Prince
The Log

Defense Synergies 2 11

Arrows
Mega Knight Tombstone Little Prince
Firecracker
The Log Tombstone Electro Wizard Mega Knight
Tombstone
Arrows Firecracker Electro Wizard
Battle Ram
The Log
Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard
Firecracker Tombstone The Log Mega Knight Little Prince
Mega Knight
Arrows Firecracker The Log Electro Wizard
Little Prince
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log Electro Wizard
Firecracker Tombstone The Log Electro Wizard Mega Knight
Mega Knight Tombstone Electro Wizard
Firecracker Tombstone Electro Wizard Mega Knight
Arrows Firecracker Tombstone The Log Mega Knight
Arrows The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Tombstone Little Prince
Arrows The Log Electro Wizard Mega Knight
Tombstone
Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Arrows Firecracker Tombstone The Log Mega Knight
Arrows Firecracker Electro Wizard
Tombstone Mega Knight The Log Electro Wizard
Mega Knight Arrows Firecracker Tombstone The Log Electro Wizard
Tombstone Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Tombstone Electro Wizard
Arrows Tombstone Mega Knight Firecracker The Log Electro Wizard Little Prince
Arrows The Log Firecracker Tombstone Electro Wizard Mega Knight Little Prince
Electro Wizard
Mega Knight Arrows Firecracker The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Electro Wizard
Electro Wizard Arrows Firecracker The Log Mega Knight
Tombstone Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Tombstone Mega Knight
Arrows Firecracker Electro Wizard
Tombstone Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Tombstone The Log
Tombstone
Mega Knight Tombstone
Mega Knight Arrows The Log Electro Wizard
Mega Knight Tombstone
Firecracker Mega Knight
Tombstone Electro Wizard Firecracker The Log Little Prince
Arrows Mega Knight Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight Little Prince
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Tombstone
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight Little Prince

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