My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Giant Bowler Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Tombstone
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Electro Wizard
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Battle Healer Bowler Electro Wizard Mother Witch
Fireball
Firecracker Tombstone Battle Healer Bowler Electro Wizard Mother Witch
Poison
Firecracker Tombstone Battle Healer Electro Wizard Mother Witch
Lightning
Tombstone Battle Healer Bowler Electro Wizard Mother Witch
Rocket
Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Healer Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Battle Healer Electro Wizard Mother Witch Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tombstone Battle Healer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Battle Healer Bowler Mother Witch
Firecracker
Battle Healer Giant Bowler
Tombstone
Battle Healer
Arrows Firecracker Giant Bowler Electro Wizard
Giant
Arrows Firecracker Battle Healer Bowler Electro Wizard Mother Witch
Bowler
Arrows Firecracker Battle Healer Giant Electro Wizard Mother Witch
Electro Wizard
Battle Healer Giant Bowler
Mother Witch
Arrows Giant Bowler

Defense Synergies 0 14

Arrows
Tombstone Battle Healer Bowler Mother Witch
Firecracker
Tombstone Battle Healer Electro Wizard
Tombstone
Arrows Firecracker Electro Wizard Mother Witch
Battle Healer
Arrows Firecracker Bowler Electro Wizard Mother Witch
Giant
Bowler
Arrows Battle Healer Electro Wizard Mother Witch
Electro Wizard
Firecracker Tombstone Battle Healer Bowler
Mother Witch
Arrows Tombstone Battle Healer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone Electro Wizard
Firecracker Tombstone Battle Healer Electro Wizard
Bowler Tombstone Electro Wizard
Firecracker Tombstone Bowler Electro Wizard
Arrows Firecracker Tombstone Battle Healer Bowler
Arrows Bowler Firecracker Electro Wizard Mother Witch
Electro Wizard Arrows Firecracker Tombstone
Bowler Arrows Battle Healer Electro Wizard
Tombstone
Firecracker Battle Healer Bowler Electro Wizard
Electro Wizard Mother Witch Arrows Firecracker Tombstone Bowler
Arrows Firecracker Electro Wizard
Tombstone Bowler Battle Healer Electro Wizard
Bowler Arrows Firecracker Tombstone Electro Wizard
Tombstone Electro Wizard
Bowler Electro Wizard
Arrows Firecracker Tombstone Bowler Electro Wizard
Arrows Tombstone Firecracker Battle Healer Bowler Electro Wizard
Arrows Firecracker Tombstone Battle Healer Bowler Electro Wizard Mother Witch
Electro Wizard
Bowler Arrows Firecracker Battle Healer Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Battle Healer Bowler Electro Wizard
Electro Wizard Arrows Firecracker Battle Healer Bowler
Tombstone Battle Healer Bowler Electro Wizard
Bowler Battle Healer Electro Wizard
Tombstone Battle Healer Bowler
Arrows Firecracker Mother Witch Electro Wizard
Tombstone Battle Healer Bowler Electro Wizard
Battle Healer
Electro Wizard Firecracker Tombstone
Tombstone
Tombstone Bowler
Arrows Bowler Electro Wizard
Bowler Tombstone
Firecracker Bowler
Tombstone Electro Wizard Firecracker Battle Healer Bowler
Arrows Bowler Firecracker Battle Healer Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Mother Witch
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bowler Electro Wizard
Firecracker Arrows Bowler Electro Wizard
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler Mother Witch
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Mother Witch Bowler
Arrows Firecracker Bowler Electro Wizard
Arrows Bowler
Arrows Firecracker
Arrows Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker
Bowler
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard Tombstone
Arrows Firecracker Electro Wizard
Arrows
Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard

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