My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Sparky
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker Dark Prince Sparky
Barbarian Barrel
Firecracker Tesla Dark Prince Sparky
The Log
Firecracker Hog Rider Dark Prince Sparky
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Baby Dragon Dark Prince Sparky
Fireball
Firecracker Tesla Hog Rider Baby Dragon Sparky
Poison
Firecracker Sparky
Lightning
Tesla Baby Dragon Dark Prince Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Tesla Hog Rider Baby Dragon Dark Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Void Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Sparky Dark Prince
Firecracker
Hog Rider Baby Dragon Dark Prince Sparky
Tesla
Hog Rider
Arrows Firecracker Void Baby Dragon Dark Prince
Void
Arrows Hog Rider
Baby Dragon
Firecracker Hog Rider Dark Prince Sparky
Dark Prince
Arrows Firecracker Hog Rider Baby Dragon Sparky
Sparky
Arrows Firecracker Baby Dragon Dark Prince

Defense Synergies 0 10

Arrows
Tesla Void Dark Prince Sparky
Firecracker
Tesla Baby Dragon Dark Prince
Tesla
Arrows Firecracker Baby Dragon Dark Prince
Hog Rider
Void
Arrows
Baby Dragon
Firecracker Tesla Dark Prince
Dark Prince
Arrows Firecracker Tesla Baby Dragon
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void Baby Dragon Sparky
Sparky Firecracker Tesla Dark Prince
Tesla Sparky Void Dark Prince
Tesla Sparky Firecracker Dark Prince
Arrows Firecracker Dark Prince Sparky
Arrows Firecracker Tesla Baby Dragon Dark Prince
Tesla Arrows Firecracker Void Baby Dragon
Arrows Tesla Void Baby Dragon Sparky
Tesla Sparky
Firecracker Tesla Dark Prince Sparky
Arrows Firecracker Tesla Baby Dragon Dark Prince
Arrows Tesla Firecracker Baby Dragon
Tesla Sparky Dark Prince
Sparky Arrows Firecracker Tesla Baby Dragon Dark Prince
Sparky Tesla
Tesla Sparky
Tesla Sparky Arrows Firecracker Dark Prince
Arrows Tesla Firecracker Baby Dragon Dark Prince
Arrows Baby Dragon Firecracker Tesla Dark Prince
Sparky Tesla
Dark Prince Arrows Firecracker Tesla Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Dark Prince Sparky
Void Arrows Firecracker Tesla Baby Dragon
Dark Prince Sparky
Dark Prince Tesla Sparky
Tesla Dark Prince Sparky
Arrows Firecracker Tesla Baby Dragon
Dark Prince Sparky Tesla Void
Tesla Dark Prince Sparky
Void Firecracker Baby Dragon Dark Prince Sparky
Tesla Sparky
Tesla Dark Prince Sparky
Arrows Void Dark Prince
Dark Prince Tesla Sparky
Firecracker Tesla Baby Dragon Sparky
Tesla Sparky Firecracker Baby Dragon Dark Prince
Arrows Firecracker Tesla Baby Dragon Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Void Baby Dragon
Arrows Void Baby Dragon Sparky
Arrows Firecracker Void Dark Prince Sparky
Arrows Firecracker Baby Dragon Dark Prince Sparky
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon
Arrows Void Firecracker
Void Sparky
Firecracker Void Arrows Dark Prince Sparky
Void Arrows Firecracker Baby Dragon
Firecracker Void Baby Dragon Sparky
Arrows Firecracker Void Baby Dragon
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Sparky
Sparky
Void Arrows Firecracker Baby Dragon Dark Prince Sparky
Arrows Firecracker Baby Dragon
Void Baby Dragon Sparky
Arrows Void
Void Sparky
Arrows Void Baby Dragon
Arrows Firecracker Baby Dragon Dark Prince Sparky
Arrows Firecracker Void Baby Dragon Sparky
Void Arrows Baby Dragon Sparky
Void Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Sparky
Firecracker Void
Void Sparky
Void Arrows Sparky
Void Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Void Dark Prince
Arrows Firecracker Baby Dragon
Arrows
Void Firecracker Baby Dragon Dark Prince Sparky
Arrows Firecracker Baby Dragon
Void Arrows Sparky
Firecracker Dark Prince Sparky
Firecracker Baby Dragon Sparky
Firecracker Void
Void Firecracker Baby Dragon Dark Prince Sparky

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