My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Zappies Wall Breakers Guards
Zap
Firecracker Zappies Wall Breakers Guards
Barbarian Barrel
Firecracker Tesla Valkyrie Zappies Wall Breakers Guards
The Log
Firecracker Zappies Wall Breakers Guards
Earthquake
Firecracker Tesla Zappies Guards
Arrows
Firecracker Zappies Wall Breakers Guards
Royal Delivery
Firecracker Valkyrie Zappies Wall Breakers Guards
Fireball
Firecracker Tesla Zappies Wall Breakers
Poison
Firecracker Zappies Guards
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Guards Tesla Fireball Valkyrie Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Wall Breakers
Firecracker
Valkyrie Zappies Wall Breakers
Tesla
Fireball
Arrows Wall Breakers
Valkyrie
Firecracker Zappies Wall Breakers
Zappies
Firecracker Valkyrie Wall Breakers
Wall Breakers
Arrows Firecracker Fireball Valkyrie Zappies
Guards

Defense Synergies 1 14

Arrows
Tesla Fireball Valkyrie
Firecracker
Valkyrie Tesla Zappies Guards
Tesla
Arrows Firecracker Fireball Valkyrie Zappies Guards
Fireball
Arrows Tesla Valkyrie Zappies
Valkyrie
Firecracker Arrows Tesla Fireball Zappies
Zappies
Firecracker Tesla Fireball Valkyrie Guards
Wall Breakers
Guards
Firecracker Tesla Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie Zappies
Firecracker Tesla Valkyrie Zappies
Tesla Valkyrie Zappies
Tesla Firecracker Valkyrie Zappies Guards
Arrows Firecracker Fireball Valkyrie
Arrows Fireball Firecracker Tesla Valkyrie Zappies Guards
Tesla Arrows Firecracker Fireball Zappies
Arrows Tesla Fireball Valkyrie
Tesla Zappies
Guards Firecracker Tesla Valkyrie Zappies
Valkyrie Guards Arrows Firecracker Tesla Fireball Zappies
Arrows Tesla Firecracker Fireball Zappies
Tesla Fireball Valkyrie Zappies Guards
Fireball Valkyrie Arrows Firecracker Tesla Zappies Guards
Tesla Zappies
Tesla Fireball Zappies
Tesla Arrows Firecracker Fireball Valkyrie Zappies
Arrows Tesla Fireball Firecracker Valkyrie Zappies Guards
Arrows Valkyrie Firecracker Tesla Fireball Zappies Guards
Tesla Zappies
Valkyrie Arrows Firecracker Tesla Fireball Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball Zappies
Fireball Arrows Firecracker Tesla Valkyrie
Zappies Guards Valkyrie
Valkyrie Guards Tesla Fireball Zappies
Tesla Valkyrie Zappies Guards
Arrows Firecracker Fireball Tesla Zappies
Guards Tesla Fireball Valkyrie Zappies
Tesla Valkyrie Zappies
Firecracker Fireball Valkyrie Zappies
Tesla Zappies Guards
Tesla Valkyrie Zappies Guards
Arrows Fireball Valkyrie Guards
Tesla Fireball Valkyrie Zappies Guards
Firecracker Tesla Fireball Valkyrie Zappies
Tesla Zappies Guards Firecracker Fireball Valkyrie
Arrows Valkyrie Firecracker Tesla Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Guards
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Guards
Firecracker Arrows Fireball Valkyrie
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball Zappies Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball Zappies
Arrows Firecracker Fireball
Fireball Zappies Guards
Fireball Arrows Firecracker Zappies
Arrows Fireball
Fireball Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Zappies Guards
Firecracker Fireball Zappies
Firecracker Fireball

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