My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Valkyrie Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Elixir Golem Valkyrie Magic Archer Little Prince
The Log
Firecracker Elixir Golem Little Prince
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elixir Golem Valkyrie Magic Archer Little Prince
Fireball
Firecracker Tesla Elixir Golem Magic Archer Little Prince
Poison
Firecracker Elixir Golem Magic Archer Little Prince
Lightning
Tesla Valkyrie Magic Archer Little Prince
Rocket
Valkyrie Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Little Prince Tesla Valkyrie Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Valkyrie Mirror
Tesla
Elixir Golem
Firecracker Arrows Mirror Magic Archer
Valkyrie
Firecracker Magic Archer Little Prince
Mirror
Arrows Firecracker Elixir Golem Magic Archer
Magic Archer
Elixir Golem Valkyrie Mirror
Little Prince
Valkyrie

Defense Synergies 3 12

Arrows
Mirror Tesla Valkyrie Little Prince
Firecracker
Valkyrie Tesla Mirror
Tesla
Mirror Arrows Firecracker Valkyrie Magic Archer Little Prince
Elixir Golem
Valkyrie
Firecracker Arrows Tesla Mirror Magic Archer Little Prince
Mirror
Arrows Tesla Firecracker Valkyrie Magic Archer
Magic Archer
Tesla Valkyrie Mirror
Little Prince
Arrows Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Magic Archer
Firecracker Tesla Valkyrie
Tesla Valkyrie
Tesla Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Tesla Valkyrie Magic Archer
Tesla Arrows Firecracker Magic Archer Little Prince
Arrows Tesla Valkyrie Magic Archer
Tesla
Firecracker Tesla Valkyrie Little Prince
Valkyrie Arrows Firecracker Tesla Magic Archer
Arrows Tesla Firecracker Magic Archer
Tesla Valkyrie
Valkyrie Arrows Firecracker Tesla Magic Archer
Tesla
Tesla
Tesla Arrows Firecracker Valkyrie
Arrows Tesla Firecracker Valkyrie Magic Archer Little Prince
Arrows Valkyrie Firecracker Tesla Magic Archer Little Prince
Tesla
Valkyrie Arrows Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Firecracker Tesla Valkyrie Magic Archer
Valkyrie
Valkyrie Tesla
Tesla Valkyrie
Arrows Firecracker Tesla Magic Archer
Tesla Valkyrie
Tesla Valkyrie
Firecracker Valkyrie Magic Archer
Tesla
Tesla Valkyrie
Arrows Valkyrie
Tesla Valkyrie
Firecracker Tesla Valkyrie Magic Archer
Tesla Firecracker Valkyrie Magic Archer Little Prince
Arrows Valkyrie Firecracker Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Firecracker Arrows Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Valkyrie Magic Archer Little Prince
Magic Archer
Arrows
Arrows
Arrows Firecracker Valkyrie Magic Archer Little Prince
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Little Prince
Firecracker
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Little Prince

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