My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Tesla Elixir Golem Clone
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Clone
Earthquake
Firecracker Tesla Elixir Golem Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Clone
Fireball
Firecracker Tesla Elixir Golem Clone
Poison
Firecracker Elixir Golem Clone
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Clone Void Tesla Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Elixir Golem Mini P.E.K.K.A Mega Knight
Firecracker
Elixir Golem Mini P.E.K.K.A Mega Knight
Tesla
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Mega Knight
Clone
Void
Arrows
Mega Knight
Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 1 7

Arrows
Mega Knight Tesla Mini P.E.K.K.A Void
Firecracker
Tesla Mini P.E.K.K.A Mega Knight
Tesla
Arrows Firecracker Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Arrows Firecracker Tesla
Clone
Void
Arrows
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void
Mini P.E.K.K.A Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Void
Tesla Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tesla Mega Knight
Tesla Arrows Firecracker Void
Arrows Tesla Void Mega Knight
Tesla Mini P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Mega Knight Firecracker
Arrows Firecracker Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Void
Void Arrows Firecracker Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Tesla
Tesla Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tesla
Mini P.E.K.K.A Tesla Void
Mini P.E.K.K.A Mega Knight Tesla
Void Mega Knight Firecracker Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows Void
Mini P.E.K.K.A Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Mega Knight
Arrows Firecracker Void
Void Arrows Mega Knight
Void Arrows Firecracker
Arrows Firecracker
Firecracker Void
Mini P.E.K.K.A Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Void
Arrows Firecracker
Arrows
Void Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Mega Knight
Firecracker
Firecracker Void
Void Firecracker Mega Knight

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