My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Skeleton Army
Giant Snowball
Dart Goblin Guards Skeleton Army
Zap
Firecracker Dart Goblin Guards Skeleton Army
Barbarian Barrel
Firecracker Tesla Dart Goblin Guards Skeleton Army
The Log
Firecracker Dart Goblin Guards Skeleton Army
Earthquake
Firecracker Tesla Guards Skeleton Army
Arrows
Firecracker Dart Goblin Guards Skeleton Army
Royal Delivery
Firecracker Dart Goblin Guards Skeleton Army
Fireball
Firecracker Tesla Dart Goblin Skeleton Army
Poison
Firecracker Dart Goblin Guards Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Guards Skeleton Army Void Tesla Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void
Firecracker
Dart Goblin Giant
Tesla
Dart Goblin
Firecracker Giant
Giant
Arrows Firecracker Dart Goblin Guards Void
Guards
Giant
Skeleton Army
Void
Arrows Giant

Defense Synergies 0 12

Arrows
Tesla Void
Firecracker
Tesla Dart Goblin Guards Skeleton Army
Tesla
Arrows Firecracker Dart Goblin Guards Skeleton Army
Dart Goblin
Firecracker Tesla Guards Skeleton Army
Giant
Guards
Firecracker Tesla Dart Goblin Skeleton Army
Skeleton Army
Firecracker Tesla Dart Goblin Guards
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin Void
Skeleton Army Firecracker Tesla Dart Goblin
Tesla Skeleton Army Dart Goblin Void
Tesla Skeleton Army Firecracker Dart Goblin Guards
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker Tesla Dart Goblin Guards
Tesla Dart Goblin Arrows Firecracker Void
Arrows Tesla Dart Goblin Void
Tesla Skeleton Army
Guards Skeleton Army Firecracker Tesla Dart Goblin
Dart Goblin Guards Skeleton Army Arrows Firecracker Tesla
Arrows Tesla Firecracker Dart Goblin
Tesla Skeleton Army Guards
Skeleton Army Arrows Firecracker Tesla Dart Goblin Guards
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Arrows Firecracker Skeleton Army
Arrows Tesla Firecracker Dart Goblin Guards Skeleton Army
Arrows Firecracker Tesla Dart Goblin Guards
Tesla Dart Goblin
Skeleton Army Arrows Firecracker Tesla Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Tesla Void
Void Arrows Firecracker Tesla
Guards Skeleton Army
Guards Skeleton Army Tesla
Tesla Guards Skeleton Army
Arrows Firecracker Tesla Dart Goblin
Guards Skeleton Army Tesla Dart Goblin Void
Tesla Skeleton Army
Void Firecracker Skeleton Army
Tesla Dart Goblin Guards Skeleton Army
Tesla Dart Goblin Guards
Skeleton Army Arrows Guards Void
Skeleton Army Tesla Guards
Firecracker Tesla Dart Goblin Skeleton Army
Tesla Guards Skeleton Army Firecracker Dart Goblin
Arrows Firecracker Tesla Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Void Dart Goblin
Arrows Dart Goblin Void
Arrows Firecracker Dart Goblin Guards Void
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Void Firecracker Dart Goblin
Guards Void
Firecracker Void Arrows Dart Goblin
Void Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Void
Arrows Firecracker Dart Goblin Void
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Void Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void Dart Goblin
Void Arrows
Void Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards Void
Void
Void Arrows Dart Goblin
Void Arrows Firecracker
Arrows Firecracker
Dart Goblin Guards Skeleton Army Void
Arrows Firecracker Dart Goblin
Arrows
Void Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Void Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin

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