My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard
Giant Snowball
Goblin Barrel Princess Graveyard
Zap
Firecracker Goblin Barrel Princess Graveyard
Barbarian Barrel
Firecracker Tesla Goblin Barrel Princess Graveyard
The Log
Firecracker Goblin Barrel Princess Graveyard
Earthquake
Firecracker Tesla Goblin Barrel Graveyard
Arrows
Firecracker Goblin Barrel Princess Graveyard
Royal Delivery
Firecracker Goblin Barrel P.E.K.K.A Princess Graveyard
Fireball
Firecracker Tesla Goblin Barrel Princess
Poison
Firecracker Princess Graveyard
Lightning
Tesla Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Princess Tesla Graveyard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Goblin Barrel
Firecracker
Goblin Barrel P.E.K.K.A Princess Monk
Tesla
Goblin Barrel
Arrows Firecracker P.E.K.K.A Princess
P.E.K.K.A
Arrows Firecracker Goblin Barrel Princess Graveyard
Princess
Firecracker Goblin Barrel P.E.K.K.A
Graveyard
Arrows P.E.K.K.A
Monk
Firecracker

Defense Synergies 0 8

Arrows
Tesla P.E.K.K.A Monk
Firecracker
Tesla P.E.K.K.A Princess
Tesla
Arrows Firecracker Princess
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Princess
Princess
Firecracker Tesla P.E.K.K.A
Graveyard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Firecracker Tesla Monk
Tesla P.E.K.K.A
Tesla P.E.K.K.A Firecracker Monk
Arrows Firecracker P.E.K.K.A Princess Monk
Arrows Firecracker Tesla
Tesla Arrows Firecracker Princess
Arrows Tesla P.E.K.K.A Monk
Tesla P.E.K.K.A Princess
Firecracker Tesla
Arrows Firecracker Tesla Princess
Arrows Tesla Firecracker Princess
Tesla P.E.K.K.A
Arrows Firecracker Tesla P.E.K.K.A Princess
P.E.K.K.A Tesla
Monk Tesla P.E.K.K.A
Tesla Arrows Firecracker P.E.K.K.A
Arrows Tesla Firecracker
Arrows Firecracker Tesla Princess
P.E.K.K.A Tesla
Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Firecracker Tesla Monk
P.E.K.K.A
P.E.K.K.A Tesla Monk
P.E.K.K.A Tesla
Arrows Firecracker Tesla Princess Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Monk Arrows
P.E.K.K.A Tesla
Firecracker Tesla Princess
Tesla Firecracker P.E.K.K.A Monk
Arrows Firecracker Tesla P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Monk
Arrows Firecracker Monk Princess
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Princess Monk
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Monk Firecracker
Firecracker Monk Arrows Princess
Monk Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess Monk
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Monk Arrows
Arrows Firecracker Princess Monk
Arrows Firecracker Princess Monk
Monk
Arrows Princess
Monk
Arrows Monk
Arrows Firecracker Princess
Arrows Firecracker Princess Monk
Arrows Princess Monk
Arrows Firecracker
Arrows Firecracker Princess
Firecracker
Arrows
Arrows Firecracker Princess Monk
P.E.K.K.A
Arrows Firecracker Princess Monk
Princess
Arrows Firecracker Princess Monk
Arrows
Firecracker Princess
Arrows Firecracker Princess
Monk Arrows
Firecracker P.E.K.K.A
Firecracker Princess
Firecracker Princess
Firecracker Princess Monk

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