My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Barbarians Wizard Lumberjack
The Log
Firecracker Barbarians Lumberjack
Earthquake
Firecracker Tesla Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Wizard Lumberjack
Fireball
Firecracker Tesla Barbarians Wizard Lumberjack
Poison
Firecracker Barbarians Wizard
Lightning
Tesla Wizard Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Lumberjack Barbarians Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Lumberjack

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Firecracker
Lumberjack Mega Knight
Tesla
Barbarians
Wizard
Lumberjack Mega Knight
Rocket
Lumberjack
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Firecracker Wizard Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Tesla Barbarians Lumberjack
Firecracker
Tesla Lumberjack Mega Knight
Tesla
Arrows Firecracker Wizard
Barbarians
Arrows
Wizard
Tesla Lumberjack Mega Knight
Rocket
Lumberjack
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Wizard
Barbarians Lumberjack Firecracker Tesla Mega Knight
Tesla Barbarians Rocket Lumberjack Mega Knight
Tesla Barbarians Lumberjack Firecracker Mega Knight
Arrows Firecracker Barbarians Rocket Lumberjack Mega Knight
Arrows Firecracker Tesla Lumberjack Mega Knight
Tesla Rocket Arrows Firecracker Wizard
Rocket Arrows Tesla Barbarians Mega Knight
Tesla Barbarians Lumberjack
Firecracker Tesla Barbarians Lumberjack Mega Knight
Barbarians Arrows Firecracker Tesla Wizard Lumberjack Mega Knight
Arrows Tesla Firecracker Wizard
Tesla Barbarians Lumberjack Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Arrows Firecracker Tesla Barbarians Lumberjack
Barbarians Tesla Lumberjack Mega Knight
Barbarians Rocket Tesla Lumberjack Mega Knight
Tesla Barbarians Wizard Mega Knight Arrows Firecracker Lumberjack
Arrows Tesla Mega Knight Firecracker Barbarians Wizard Lumberjack
Arrows Wizard Firecracker Tesla Barbarians Lumberjack Mega Knight
Barbarians Tesla Lumberjack
Wizard Mega Knight Arrows Firecracker Tesla Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Tesla
Arrows Firecracker Tesla Wizard Rocket Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Rocket
Rocket Lumberjack Mega Knight Tesla Barbarians
Barbarians Tesla Lumberjack Mega Knight
Arrows Firecracker Wizard Rocket Tesla
Rocket Tesla Barbarians Lumberjack
Mega Knight Tesla Barbarians Lumberjack
Rocket Mega Knight Firecracker Barbarians
Tesla Barbarians
Mega Knight Tesla Barbarians Lumberjack
Rocket Mega Knight Arrows Barbarians
Barbarians Rocket Mega Knight Tesla Wizard Lumberjack
Wizard Firecracker Tesla Barbarians Mega Knight
Tesla Barbarians Firecracker Rocket Lumberjack
Arrows Mega Knight Firecracker Tesla Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Barbarians Rocket
Wizard Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Rocket
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Rocket Lumberjack
Firecracker Rocket Arrows Wizard
Arrows Firecracker Wizard Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Wizard
Arrows Firecracker Wizard Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Wizard Mega Knight
Rocket Arrows Firecracker Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Wizard
Rocket Firecracker Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker Wizard
Barbarians Rocket
Rocket Arrows Firecracker Wizard
Arrows
Firecracker Wizard Rocket Lumberjack Mega Knight
Arrows Firecracker Wizard
Rocket Arrows
Firecracker Mega Knight
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Mega Knight

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