My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Furnace Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Mighty Miner
Giant Snowball
Royal Recruits Furnace Royal Hogs Mighty Miner
Zap
Firecracker Furnace Royal Hogs Mighty Miner
Barbarian Barrel
Firecracker Royal Recruits Furnace Royal Hogs
The Log
Firecracker Royal Recruits Furnace Royal Hogs
Earthquake
Firecracker Furnace Royal Hogs
Arrows
Firecracker Royal Recruits Furnace Royal Hogs
Royal Delivery
Firecracker Royal Recruits Royal Hogs Mother Witch
Fireball
Firecracker Furnace Royal Hogs Mother Witch Mighty Miner
Poison
Firecracker Royal Recruits Furnace Royal Hogs Mother Witch
Lightning
Furnace Mother Witch Mighty Miner
Rocket
Furnace Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Furnace Mother Witch Mighty Miner Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mother Witch Mighty Miner
Firecracker
Royal Recruits Royal Hogs
Royal Recruits
Firecracker Furnace Royal Hogs
Furnace
Royal Recruits Royal Hogs
Royal Hogs
Arrows Mother Witch Firecracker Royal Recruits Furnace The Log
The Log
Royal Hogs
Mother Witch
Royal Hogs Arrows
Mighty Miner
Arrows

Defense Synergies 1 5

Arrows
Furnace Mother Witch
Firecracker
The Log Royal Recruits
Royal Recruits
Firecracker The Log
Furnace
Arrows
Royal Hogs
The Log
Firecracker Royal Recruits Mother Witch
Mother Witch
Arrows The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Firecracker Royal Recruits Furnace The Log
Furnace Royal Recruits
Royal Recruits Firecracker Furnace
Arrows Firecracker Royal Recruits The Log
Arrows The Log Firecracker Furnace Mother Witch
Furnace Arrows Firecracker
Arrows Royal Recruits The Log
Mighty Miner Royal Recruits Furnace
Firecracker Royal Recruits
Mother Witch Arrows Firecracker Royal Recruits Furnace The Log
Arrows Firecracker Furnace
Royal Recruits Furnace The Log
Arrows Firecracker Royal Recruits Furnace The Log
Royal Recruits Furnace
Royal Recruits Furnace The Log
Arrows Firecracker Royal Recruits Furnace
Arrows Firecracker Royal Recruits Furnace The Log
Arrows Furnace The Log Firecracker Royal Recruits Mother Witch
Royal Recruits
Royal Recruits Arrows Firecracker Furnace The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace
Arrows Firecracker The Log
Royal Recruits Furnace The Log
Royal Recruits The Log
Royal Recruits Mighty Miner
Arrows Firecracker Furnace Mother Witch
Royal Recruits Furnace
Mighty Miner Royal Recruits
Royal Recruits Firecracker The Log
Royal Recruits
Royal Recruits
Royal Recruits Arrows The Log
Royal Recruits
Royal Recruits Firecracker Furnace
Royal Recruits Firecracker Furnace The Log Mighty Miner
Arrows Firecracker Royal Recruits The Log Mother Witch Mighty Miner
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Royal Recruits The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Mother Witch Furnace
Arrows Firecracker Furnace The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Royal Recruits The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Furnace The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Royal Recruits Furnace The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log Mother Witch
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log Mother Witch Furnace
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Furnace Mother Witch
Firecracker
Arrows The Log
Arrows Firecracker
Mighty Miner
Arrows Firecracker The Log
Royal Recruits
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits The Log
Firecracker
Firecracker Royal Recruits The Log

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