My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Flying Machine Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Flying Machine Electro Dragon
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Royal Recruits
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits Flying Machine
Royal Delivery
Firecracker Royal Recruits Flying Machine Electro Dragon
Fireball
Firecracker Flying Machine Electro Dragon
Poison
Firecracker Royal Recruits Flying Machine Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Flying Machine Poison Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Earthquake Flying Machine

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Mega Knight
Firecracker
Royal Recruits Earthquake Flying Machine Mega Knight
Royal Recruits
Firecracker Flying Machine Electro Dragon
Earthquake
Arrows Firecracker Mega Knight
Flying Machine
Firecracker Royal Recruits Electro Dragon Mega Knight
Poison
Electro Dragon Mega Knight
Electro Dragon
Royal Recruits Flying Machine Poison Mega Knight
Mega Knight
Arrows Firecracker Earthquake Flying Machine Poison Electro Dragon

Defense Synergies 1 9

Arrows
Mega Knight
Firecracker
Royal Recruits Earthquake Flying Machine Electro Dragon Mega Knight
Royal Recruits
Firecracker
Earthquake
Firecracker Mega Knight
Flying Machine
Firecracker Electro Dragon Mega Knight
Poison
Mega Knight
Electro Dragon
Firecracker Flying Machine
Mega Knight
Arrows Firecracker Earthquake Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Royal Recruits Flying Machine Electro Dragon
Firecracker Royal Recruits Flying Machine Electro Dragon Mega Knight
Mega Knight Royal Recruits Electro Dragon
Royal Recruits Firecracker Electro Dragon Mega Knight
Arrows Firecracker Royal Recruits Earthquake Poison Mega Knight
Arrows Firecracker Earthquake Flying Machine Electro Dragon Mega Knight
Arrows Firecracker Flying Machine Poison Electro Dragon
Earthquake Arrows Royal Recruits Flying Machine Poison Electro Dragon Mega Knight
Royal Recruits
Firecracker Royal Recruits Mega Knight
Poison Arrows Firecracker Royal Recruits Earthquake Flying Machine Electro Dragon Mega Knight
Arrows Firecracker Flying Machine Poison Electro Dragon
Royal Recruits Mega Knight Earthquake Flying Machine Electro Dragon
Mega Knight Arrows Firecracker Royal Recruits Earthquake Poison Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Poison Electro Dragon
Arrows Mega Knight Firecracker Royal Recruits Flying Machine Electro Dragon
Arrows Earthquake Poison Firecracker Royal Recruits Flying Machine Electro Dragon Mega Knight
Royal Recruits
Royal Recruits Mega Knight Arrows Firecracker Earthquake Flying Machine Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight
Poison Arrows Firecracker Flying Machine Electro Dragon Mega Knight
Royal Recruits Mega Knight Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Arrows Firecracker Poison Flying Machine Electro Dragon
Royal Recruits Flying Machine
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Firecracker Flying Machine Poison
Royal Recruits
Mega Knight Royal Recruits Flying Machine Electro Dragon
Royal Recruits Mega Knight Arrows Poison
Royal Recruits Mega Knight
Royal Recruits Firecracker Flying Machine Electro Dragon Mega Knight
Royal Recruits Electro Dragon Firecracker Flying Machine Poison
Arrows Poison Mega Knight Firecracker Royal Recruits Earthquake Flying Machine Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Firecracker Royal Recruits Flying Machine Electro Dragon
Arrows Firecracker Poison Flying Machine Electro Dragon
Earthquake Arrows Flying Machine Poison Electro Dragon
Earthquake Arrows Firecracker Royal Recruits Flying Machine Poison
Poison Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Poison Flying Machine Electro Dragon
Arrows Firecracker Earthquake Flying Machine Poison
Arrows Earthquake Poison Firecracker Flying Machine Electro Dragon
Arrows Poison Firecracker Flying Machine Electro Dragon
Poison Electro Dragon
Firecracker Poison Arrows Royal Recruits Earthquake Flying Machine Electro Dragon
Poison Arrows Firecracker Flying Machine Electro Dragon
Earthquake Flying Machine Poison Firecracker
Earthquake Arrows Firecracker Flying Machine Poison Electro Dragon
Earthquake Arrows Firecracker Flying Machine Poison
Earthquake Arrows Firecracker Flying Machine Poison Electro Dragon
Earthquake Arrows Firecracker Royal Recruits Flying Machine Poison Electro Dragon Mega Knight
Arrows Earthquake Poison
Arrows Firecracker Earthquake Flying Machine Poison Electro Dragon Mega Knight
Arrows Firecracker Earthquake Flying Machine Poison Electro Dragon Mega Knight
Earthquake Poison Mega Knight
Arrows Poison
Earthquake Arrows Royal Recruits Flying Machine Poison Electro Dragon
Arrows Firecracker Earthquake Poison Electro Dragon Mega Knight
Arrows Firecracker Poison Earthquake Flying Machine Electro Dragon
Arrows Flying Machine Poison Electro Dragon Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Poison
Poison Arrows Earthquake Electro Dragon Mega Knight
Arrows Firecracker Poison Electro Dragon
Mega Knight
Arrows Firecracker Earthquake Poison
Earthquake Royal Recruits Flying Machine Electro Dragon
Poison Arrows Firecracker Flying Machine Electro Dragon
Arrows
Poison Firecracker Flying Machine Electro Dragon Mega Knight
Arrows Firecracker Earthquake Flying Machine Poison Electro Dragon
Arrows Poison
Firecracker Royal Recruits Flying Machine Electro Dragon Mega Knight
Electro Dragon Firecracker Royal Recruits Flying Machine Poison
Firecracker Flying Machine Poison Electro Dragon
Poison Electro Dragon Firecracker Royal Recruits Flying Machine Mega Knight

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