My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Firecracker Royal Recruits Dart Goblin Elixir Golem Witch
The Log
Firecracker Royal Recruits Dart Goblin Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Royal Recruits Dart Goblin Witch
Royal Delivery
Firecracker Royal Recruits Dart Goblin Elixir Golem Witch Bowler
Fireball
Firecracker Dart Goblin Elixir Golem Witch Bowler
Poison
Firecracker Royal Recruits Dart Goblin Elixir Golem Witch
Lightning
Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Elixir Golem Witch Bowler Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Elixir Golem

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bowler Mega Knight
Firecracker
Elixir Golem Royal Recruits Dart Goblin Bowler Mega Knight
Royal Recruits
Firecracker Dart Goblin
Dart Goblin
Firecracker Royal Recruits Elixir Golem Bowler Mega Knight
Elixir Golem
Firecracker Arrows Dart Goblin Witch Bowler
Witch
Elixir Golem Bowler Mega Knight
Bowler
Arrows Firecracker Dart Goblin Elixir Golem Witch
Mega Knight
Arrows Firecracker Dart Goblin Witch

Defense Synergies 1 9

Arrows
Mega Knight Bowler
Firecracker
Royal Recruits Dart Goblin Mega Knight
Royal Recruits
Firecracker Dart Goblin
Dart Goblin
Firecracker Royal Recruits Bowler Mega Knight
Elixir Golem
Witch
Bowler Mega Knight
Bowler
Arrows Dart Goblin Witch
Mega Knight
Arrows Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits Dart Goblin
Firecracker Royal Recruits Dart Goblin Witch Mega Knight
Witch Bowler Mega Knight Royal Recruits Dart Goblin
Royal Recruits Witch Firecracker Dart Goblin Bowler Mega Knight
Arrows Firecracker Royal Recruits Bowler Mega Knight
Arrows Bowler Firecracker Dart Goblin Mega Knight
Dart Goblin Arrows Firecracker Witch
Bowler Arrows Royal Recruits Dart Goblin Mega Knight
Witch Royal Recruits
Firecracker Royal Recruits Dart Goblin Bowler Mega Knight
Dart Goblin Witch Arrows Firecracker Royal Recruits Bowler Mega Knight
Arrows Firecracker Dart Goblin Witch
Royal Recruits Bowler Mega Knight Witch
Bowler Mega Knight Arrows Firecracker Royal Recruits Dart Goblin Witch
Royal Recruits Mega Knight
Royal Recruits Bowler Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Witch Bowler
Arrows Mega Knight Firecracker Royal Recruits Dart Goblin Witch Bowler
Arrows Witch Firecracker Royal Recruits Dart Goblin Bowler Mega Knight
Royal Recruits Dart Goblin
Royal Recruits Bowler Mega Knight Arrows Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Witch Bowler
Arrows Firecracker Bowler Mega Knight
Royal Recruits Mega Knight Witch Bowler
Royal Recruits Bowler Mega Knight
Royal Recruits Witch Bowler Mega Knight
Arrows Firecracker Dart Goblin Witch
Royal Recruits Dart Goblin Witch Bowler
Mega Knight Royal Recruits
Royal Recruits Mega Knight Firecracker Witch
Royal Recruits Witch Dart Goblin
Mega Knight Royal Recruits Dart Goblin Witch Bowler
Royal Recruits Mega Knight Arrows Bowler
Royal Recruits Bowler Mega Knight Witch
Royal Recruits Firecracker Dart Goblin Witch Bowler Mega Knight
Royal Recruits Witch Firecracker Dart Goblin Bowler
Arrows Bowler Mega Knight Firecracker Royal Recruits Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Dart Goblin
Arrows Firecracker Dart Goblin Bowler
Arrows Dart Goblin
Arrows Firecracker Royal Recruits Dart Goblin
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch Bowler
Arrows Firecracker Dart Goblin Bowler
Arrows Firecracker Dart Goblin
Bowler
Firecracker Arrows Royal Recruits Dart Goblin Bowler
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Bowler
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch Bowler
Arrows Firecracker Royal Recruits Dart Goblin Bowler Mega Knight
Arrows
Arrows Firecracker Dart Goblin Bowler Mega Knight
Arrows Firecracker Dart Goblin Witch Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows Royal Recruits
Arrows Firecracker Witch Bowler Mega Knight
Witch
Arrows Firecracker Dart Goblin Witch Bowler
Arrows Witch Bowler Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Bowler
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Royal Recruits Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch
Arrows
Firecracker Dart Goblin Bowler Mega Knight
Arrows Firecracker Dart Goblin Bowler
Arrows
Firecracker Royal Recruits Dart Goblin Mega Knight
Firecracker Royal Recruits Dart Goblin Witch Bowler
Firecracker Dart Goblin Witch
Firecracker Royal Recruits Dart Goblin Witch Bowler Mega Knight

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