My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Wizard Giant Skeleton Sparky
The Log
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Sparky
Fireball
Firecracker Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker
Mini P.E.K.K.A Mirror Giant Skeleton Sparky Mega Knight
Mini P.E.K.K.A
Sparky Arrows Firecracker Wizard Mirror Giant Skeleton Mega Knight
Wizard
Mini P.E.K.K.A Giant Skeleton Sparky Mega Knight
Mirror
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Wizard Mirror Sparky
Sparky
Arrows Mini P.E.K.K.A Firecracker Wizard Mirror Giant Skeleton
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wizard

Defense Synergies 2 13

Arrows
Mirror Mega Knight Mini P.E.K.K.A Giant Skeleton Sparky
Firecracker
Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Mirror
Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mirror
Arrows Firecracker Mini P.E.K.K.A Sparky Mega Knight
Giant Skeleton
Arrows Firecracker Wizard
Sparky
Arrows Mirror
Mega Knight
Arrows Firecracker Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Mini P.E.K.K.A Sparky Firecracker Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Giant Skeleton
Mini P.E.K.K.A Sparky Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Sparky Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Giant Skeleton Sparky Mega Knight
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky Mega Knight
Arrows Firecracker Wizard Giant Skeleton Mega Knight
Arrows Firecracker Wizard
Mini P.E.K.K.A Sparky Mega Knight Wizard Giant Skeleton
Wizard Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Wizard
Arrows Wizard Firecracker Giant Skeleton Mega Knight
Mini P.E.K.K.A Sparky
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Skeleton Sparky
Arrows Firecracker Mini P.E.K.K.A Wizard Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Mega Knight Sparky
Giant Skeleton Mini P.E.K.K.A Sparky Mega Knight
Arrows Firecracker Wizard
Mini P.E.K.K.A Sparky Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A Sparky
Sparky
Mega Knight Mini P.E.K.K.A Giant Skeleton Sparky
Mega Knight Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Sparky Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Mega Knight Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Wizard Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A Sparky
Firecracker Arrows Wizard Sparky
Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Wizard Sparky Mega Knight
Arrows Firecracker Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Firecracker Wizard
Mini P.E.K.K.A Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Giant Skeleton Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows
Firecracker Mini P.E.K.K.A Wizard Sparky Mega Knight
Arrows Firecracker Wizard
Arrows Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky Mega Knight

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