My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Princess Lumberjack Little Prince
Zap
Firecracker Skeleton Army Princess Little Prince
Barbarian Barrel
Firecracker Skeleton Army Princess Lumberjack Little Prince
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Princess Lumberjack Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Princess Lumberjack Little Prince
Fireball
Firecracker Skeleton Army Princess Lumberjack Little Prince
Poison
Firecracker Skeleton Army Princess Little Prince
Lightning
Mini P.E.K.K.A Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Princess Little Prince Mini P.E.K.K.A Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker
Mini P.E.K.K.A Princess Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Princess Lumberjack Mega Knight Little Prince
Skeleton Army
Princess
Firecracker Mini P.E.K.K.A Mega Knight
Lumberjack
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Princess Lumberjack
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 14

Arrows
Mega Knight Mini P.E.K.K.A Lumberjack Little Prince
Firecracker
Mini P.E.K.K.A Skeleton Army Princess Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Skeleton Army Princess
Skeleton Army
Firecracker Mini P.E.K.K.A Princess Lumberjack
Princess
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Lumberjack
Arrows Firecracker Skeleton Army Little Prince
Mega Knight
Arrows Firecracker Princess
Little Prince
Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeleton Army Lumberjack Firecracker Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Princess Lumberjack Mega Knight
Arrows Skeleton Army Firecracker Lumberjack Mega Knight
Arrows Firecracker Princess Little Prince
Arrows Mega Knight
Mini P.E.K.K.A Skeleton Army Princess Lumberjack
Skeleton Army Firecracker Mini P.E.K.K.A Lumberjack Mega Knight Little Prince
Skeleton Army Arrows Firecracker Princess Lumberjack Mega Knight
Arrows Firecracker Princess
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Princess Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Mega Knight Firecracker Skeleton Army Lumberjack Little Prince
Arrows Firecracker Princess Lumberjack Mega Knight Little Prince
Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Arrows Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Arrows Firecracker Princess
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Princess Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Lumberjack Little Prince
Arrows Mega Knight Firecracker Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Princess Mega Knight
Arrows Firecracker Princess Mega Knight Little Prince
Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Princess Mega Knight Little Prince
Arrows Firecracker Princess
Arrows Princess Mega Knight
Arrows Firecracker
Arrows Firecracker Princess Little Prince
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Skeleton Army Princess
Arrows Firecracker Princess
Arrows
Firecracker Mini P.E.K.K.A Princess Lumberjack Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Mega Knight
Firecracker Princess
Firecracker Princess
Firecracker Princess Mega Knight Little Prince

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