My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Bowler
Fireball
Firecracker Bowler
Poison
Firecracker
Lightning
Mini P.E.K.K.A Bowler Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Tornado Mini P.E.K.K.A Poison Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Tornado

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Bowler
Firecracker
Mini P.E.K.K.A Mirror Tornado Bowler Monk
Mini P.E.K.K.A
Arrows Firecracker Mirror Tornado Bowler
Mirror
Arrows Firecracker Mini P.E.K.K.A Tornado Poison
Tornado
Firecracker Mini P.E.K.K.A Mirror Poison Bowler
Poison
Mirror Tornado Bowler
Bowler
Arrows Firecracker Mini P.E.K.K.A Tornado Poison
Monk
Firecracker

Defense Synergies 3 13

Arrows
Mirror Mini P.E.K.K.A Tornado Bowler Monk
Firecracker
Mini P.E.K.K.A Mirror Tornado
Mini P.E.K.K.A
Arrows Firecracker Mirror Tornado Bowler
Mirror
Arrows Tornado Firecracker Mini P.E.K.K.A Poison Bowler
Tornado
Mirror Bowler Arrows Firecracker Mini P.E.K.K.A Poison
Poison
Mirror Tornado
Bowler
Tornado Arrows Mini P.E.K.K.A Mirror
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Mini P.E.K.K.A Firecracker Monk
Mini P.E.K.K.A Tornado Bowler
Mini P.E.K.K.A Firecracker Bowler Monk
Arrows Firecracker Mini P.E.K.K.A Tornado Poison Bowler Monk
Arrows Tornado Bowler Firecracker
Tornado Arrows Firecracker Poison
Bowler Arrows Poison Monk
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Bowler
Poison Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Poison
Mini P.E.K.K.A Bowler
Bowler Arrows Firecracker Mini P.E.K.K.A Tornado Poison
Mini P.E.K.K.A
Tornado Monk Mini P.E.K.K.A Bowler
Arrows Firecracker Mini P.E.K.K.A Tornado Poison Bowler
Arrows Firecracker Tornado Bowler
Arrows Tornado Poison Firecracker Bowler
Mini P.E.K.K.A Tornado
Bowler Arrows Firecracker Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Poison Arrows Firecracker Mini P.E.K.K.A Bowler Monk
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Tornado Monk
Mini P.E.K.K.A Bowler
Arrows Firecracker Poison Tornado Monk
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Tornado Poison Monk
Mini P.E.K.K.A Bowler
Monk Arrows Tornado Poison Bowler
Mini P.E.K.K.A Bowler
Firecracker Bowler
Firecracker Mini P.E.K.K.A Tornado Poison Bowler Monk
Arrows Poison Bowler Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Monk
Arrows Firecracker Poison Monk Tornado Bowler
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Bowler
Arrows Firecracker Poison Tornado Monk
Arrows Firecracker Tornado Poison Bowler
Arrows Poison Firecracker Tornado Bowler
Arrows Poison Monk Firecracker Tornado
Mini P.E.K.K.A Tornado Poison Bowler
Firecracker Poison Monk Arrows Tornado Bowler
Poison Monk Arrows Firecracker Tornado
Poison Firecracker Bowler
Arrows Firecracker Poison Monk
Arrows Firecracker Poison
Arrows Firecracker Poison Bowler
Arrows Firecracker Poison Bowler
Monk Arrows Tornado Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Poison Bowler Monk
Arrows Firecracker Tornado Poison Bowler Monk
Poison Bowler Monk
Arrows Tornado Poison
Tornado Bowler Monk
Arrows Poison Monk
Arrows Firecracker Tornado Poison Bowler
Arrows Firecracker Poison Tornado Bowler Monk
Arrows Tornado Poison Bowler Monk
Poison Arrows Firecracker Tornado
Poison Arrows Firecracker Tornado
Firecracker Poison
Mini P.E.K.K.A Bowler
Poison Arrows
Arrows Firecracker Poison Monk
Arrows Firecracker Poison Bowler Monk
Poison Arrows Firecracker Tornado Monk
Arrows
Poison Firecracker Mini P.E.K.K.A Bowler
Arrows Firecracker Poison Bowler
Monk Arrows Tornado Poison
Firecracker
Firecracker Tornado Poison Bowler
Firecracker Tornado Poison
Poison Firecracker Tornado Bowler Monk

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