My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Rascals Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Rascals Wizard Witch
The Log
Firecracker Rascals Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Rascals Witch
Royal Delivery
Firecracker Minion Horde Rascals Wizard Witch
Fireball
Firecracker Minion Horde Rascals Wizard Witch
Poison
Firecracker Minion Horde Rascals Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Rascals Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Minion Horde Rascals Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Fireball Minion Horde

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem
Firecracker
Rascals Golem
Minion Horde
Rascals Golem
Rascals
Firecracker Minion Horde
Fireball
Arrows Golem
Wizard
Golem
Witch
Golem
Golem
Arrows Fireball Firecracker Minion Horde Wizard Witch

Defense Synergies 0 2

Arrows
Fireball
Firecracker
Rascals
Minion Horde
Rascals
Firecracker
Fireball
Arrows
Wizard
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard
Minion Horde Firecracker Rascals Witch
Minion Horde Witch Rascals
Minion Horde Witch Firecracker Rascals
Arrows Firecracker Fireball
Arrows Fireball Firecracker Rascals
Minion Horde Arrows Firecracker Rascals Fireball Wizard Witch
Arrows Rascals Fireball
Minion Horde Witch Rascals
Firecracker Minion Horde Rascals
Minion Horde Witch Arrows Firecracker Rascals Fireball Wizard
Arrows Minion Horde Firecracker Rascals Fireball Wizard Witch
Minion Horde Rascals Fireball Wizard Witch
Fireball Wizard Arrows Firecracker Minion Horde Rascals Witch
Minion Horde Rascals
Minion Horde Rascals Fireball
Minion Horde Wizard Arrows Firecracker Rascals Fireball Witch
Arrows Fireball Firecracker Minion Horde Rascals Wizard Witch
Arrows Wizard Witch Firecracker Rascals Fireball
Rascals Wizard Arrows Firecracker Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Witch
Fireball Arrows Firecracker Wizard
Minion Horde Rascals Witch
Minion Horde Rascals Fireball
Minion Horde Rascals Witch
Arrows Firecracker Fireball Wizard Minion Horde Rascals Witch
Rascals Minion Horde Fireball Witch
Minion Horde Rascals
Minion Horde Firecracker Fireball Witch
Witch Minion Horde
Minion Horde Rascals Witch
Arrows Fireball
Rascals Minion Horde Fireball Wizard Witch
Wizard Firecracker Minion Horde Rascals Fireball Witch
Rascals Witch Firecracker Minion Horde Fireball
Arrows Firecracker Minion Horde Rascals Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Minion Horde Rascals
Arrows Firecracker Fireball
Arrows Minion Horde Fireball
Arrows Firecracker Rascals Fireball
Fireball Wizard Arrows Firecracker Minion Horde
Arrows Firecracker Fireball Wizard Minion Horde Witch
Arrows Firecracker Minion Horde Wizard Witch
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Arrows Minion Horde Fireball Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Minion Horde Fireball
Arrows Firecracker Fireball
Arrows Firecracker Minion Horde Fireball Wizard Witch
Arrows Firecracker Minion Horde Fireball Wizard
Arrows Fireball
Minion Horde
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Witch
Minion Horde Fireball
Arrows Fireball Wizard
Arrows Minion Horde Fireball
Arrows Firecracker Fireball Wizard Witch
Minion Horde Witch
Arrows Firecracker Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows Firecracker
Arrows Firecracker Minion Horde Fireball Wizard Witch
Firecracker Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Arrows Firecracker Minion Horde Fireball
Minion Horde
Arrows Firecracker Fireball Wizard
Minion Horde Fireball Witch
Fireball Arrows Firecracker Wizard Witch
Arrows Fireball
Fireball Firecracker Minion Horde Rascals Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker Minion Horde
Firecracker Minion Horde Rascals Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch

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