My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Battle Ram Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Skeleton Army Prince
Giant Snowball
Minion Horde Battle Ram Skeleton Army Lumberjack
Zap
Firecracker Minion Horde Battle Ram Skeleton Army Prince
Barbarian Barrel
Firecracker Battle Ram Skeleton Army Lumberjack
The Log
Firecracker Mini P.E.K.K.A Battle Ram Skeleton Army Prince Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Battle Ram Skeleton Army Prince Lumberjack
Fireball
Firecracker Minion Horde Battle Ram Skeleton Army Lumberjack
Poison
Firecracker Minion Horde Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Prince Lumberjack
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Battle Ram Lumberjack Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Prince Lumberjack
Firecracker
Mini P.E.K.K.A Battle Ram Prince Lumberjack
Minion Horde
Battle Ram Prince Lumberjack
Mini P.E.K.K.A
Arrows Firecracker Lumberjack
Battle Ram
Arrows Firecracker Minion Horde Lumberjack
Skeleton Army
Prince
Arrows Firecracker Minion Horde Lumberjack
Lumberjack
Arrows Firecracker Minion Horde Mini P.E.K.K.A Battle Ram Prince

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Prince Lumberjack
Firecracker
Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Minion Horde
Mini P.E.K.K.A
Arrows Firecracker Skeleton Army
Battle Ram
Skeleton Army
Firecracker Mini P.E.K.K.A Prince Lumberjack
Prince
Arrows Firecracker Skeleton Army
Lumberjack
Arrows Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack Firecracker Prince
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Skeleton Army Firecracker Lumberjack
Minion Horde Arrows Firecracker
Arrows
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Prince Lumberjack
Minion Horde Skeleton Army Arrows Firecracker Lumberjack
Arrows Minion Horde Firecracker
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Skeleton Army Arrows Firecracker Minion Horde Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Minion Horde Prince Lumberjack
Minion Horde Skeleton Army Mini P.E.K.K.A Prince Lumberjack
Minion Horde Arrows Firecracker Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Firecracker Minion Horde Skeleton Army Prince Lumberjack
Arrows Firecracker Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Arrows Firecracker Minion Horde Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Prince
Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Lumberjack Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Arrows Firecracker Minion Horde
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Lumberjack
Mini P.E.K.K.A Minion Horde Skeleton Army Prince Lumberjack
Minion Horde Firecracker Mini P.E.K.K.A Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Lumberjack
Firecracker Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows Firecracker Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker Prince
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Minion Horde Mini P.E.K.K.A Prince Lumberjack
Firecracker Arrows Minion Horde Prince
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Prince
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Minion Horde Prince
Arrows
Prince
Arrows Minion Horde
Arrows Firecracker
Minion Horde
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde Prince
Arrows Firecracker
Minion Horde Skeleton Army Prince
Arrows Firecracker
Arrows
Firecracker Minion Horde Mini P.E.K.K.A Prince Lumberjack
Arrows Firecracker
Arrows
Firecracker Minion Horde Prince
Firecracker Minion Horde
Firecracker
Firecracker Prince

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