My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Goblin Cage Valkyrie
The Log
Firecracker Goblin Cage Hog Rider
Earthquake
Firecracker Goblin Cage Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Valkyrie Hog Rider
Fireball
Firecracker Goblin Cage Hog Rider
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Goblin Cage Valkyrie Hog Rider Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Goblin Cage

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning
Firecracker
Hog Rider Goblin Cage Valkyrie Tornado
Goblin Cage
Firecracker Hog Rider
Valkyrie
Hog Rider Firecracker Tornado
Hog Rider
Arrows Firecracker Valkyrie Lightning Goblin Cage Tornado
Tornado
Electro Giant Firecracker Valkyrie Hog Rider
Lightning
Hog Rider Electro Giant Arrows
Electro Giant
Tornado Lightning

Defense Synergies 1 9

Arrows
Valkyrie Tornado Lightning
Firecracker
Valkyrie Goblin Cage Tornado
Goblin Cage
Firecracker Tornado Electro Giant
Valkyrie
Firecracker Arrows Tornado
Hog Rider
Tornado
Arrows Firecracker Goblin Cage Valkyrie Electro Giant
Lightning
Arrows
Electro Giant
Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie
Goblin Cage Tornado Valkyrie Lightning
Goblin Cage Firecracker Valkyrie
Lightning Arrows Firecracker Goblin Cage Valkyrie Tornado
Arrows Tornado Firecracker Valkyrie
Tornado Lightning Arrows Firecracker Goblin Cage
Lightning Arrows Goblin Cage Valkyrie Electro Giant
Goblin Cage Tornado
Tornado Firecracker Valkyrie
Valkyrie Arrows Firecracker Tornado Electro Giant
Arrows Firecracker Tornado
Goblin Cage Valkyrie Lightning
Valkyrie Arrows Firecracker Goblin Cage Tornado
Goblin Cage
Tornado Goblin Cage Lightning Electro Giant
Arrows Firecracker Goblin Cage Valkyrie Tornado
Arrows Goblin Cage Firecracker Valkyrie Tornado
Arrows Goblin Cage Valkyrie Tornado Firecracker
Goblin Cage Tornado
Valkyrie Arrows Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Electro Giant
Arrows Firecracker Valkyrie Lightning
Goblin Cage Valkyrie Lightning
Valkyrie Lightning Goblin Cage Tornado
Goblin Cage Valkyrie
Arrows Firecracker Electro Giant Tornado
Goblin Cage Valkyrie Lightning
Goblin Cage Valkyrie
Goblin Cage Lightning Firecracker Valkyrie Tornado
Goblin Cage
Goblin Cage Valkyrie
Lightning Arrows Goblin Cage Valkyrie Tornado Electro Giant
Lightning Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie Electro Giant
Electro Giant Firecracker Goblin Cage Valkyrie Tornado Lightning
Arrows Valkyrie Firecracker Goblin Cage Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Lightning Arrows
Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Lightning
Arrows Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Arrows Valkyrie Tornado
Lightning Arrows Firecracker Tornado
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Valkyrie Tornado Electro Giant
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Valkyrie
Arrows Firecracker Tornado Lightning
Lightning Arrows Tornado
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning
Lightning Arrows Firecracker Tornado
Arrows
Lightning Firecracker Valkyrie
Arrows Firecracker Lightning
Lightning Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: