My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Flying Machine Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Flying Machine
Fireball
Firecracker Elixir Golem Flying Machine
Poison
Firecracker Elixir Golem Flying Machine
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Void Mini P.E.K.K.A Flying Machine Freeze Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Elixir Golem Mini P.E.K.K.A Freeze
Firecracker
Elixir Golem Mini P.E.K.K.A Flying Machine
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem
Flying Machine
Firecracker Elixir Golem Golden Knight
Void
Arrows
Freeze
Arrows
Golden Knight
Flying Machine

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Void Golden Knight
Firecracker
Mini P.E.K.K.A Flying Machine Golden Knight
Elixir Golem
Mini P.E.K.K.A
Arrows Firecracker Freeze
Flying Machine
Firecracker Golden Knight
Void
Arrows
Freeze
Mini P.E.K.K.A
Golden Knight
Arrows Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Void Golden Knight
Mini P.E.K.K.A Firecracker Flying Machine
Mini P.E.K.K.A Void Freeze
Mini P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Freeze Firecracker Flying Machine
Arrows Firecracker Flying Machine Void Freeze
Arrows Flying Machine Void Golden Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Arrows Firecracker Flying Machine Freeze
Arrows Firecracker Flying Machine
Mini P.E.K.K.A Flying Machine Freeze
Arrows Firecracker Mini P.E.K.K.A Freeze Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Flying Machine Golden Knight
Arrows Freeze Firecracker Flying Machine
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void
Void Arrows Firecracker Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Flying Machine Freeze
Mini P.E.K.K.A Flying Machine Void
Mini P.E.K.K.A
Void Freeze Firecracker Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Flying Machine Golden Knight
Arrows Void
Mini P.E.K.K.A Golden Knight
Firecracker Flying Machine
Firecracker Mini P.E.K.K.A Flying Machine Freeze Golden Knight
Arrows Firecracker Mini P.E.K.K.A Flying Machine Freeze Golden Knight
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Flying Machine Freeze Golden Knight
Arrows Firecracker Void Flying Machine Golden Knight
Arrows Flying Machine Void
Arrows Firecracker Flying Machine Void Freeze
Arrows Firecracker
Arrows Firecracker Flying Machine Freeze
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Freeze
Arrows Void Firecracker Flying Machine Golden Knight
Mini P.E.K.K.A Void
Firecracker Void Arrows Flying Machine Golden Knight
Void Arrows Firecracker Flying Machine
Flying Machine Firecracker Void Golden Knight
Arrows Firecracker Flying Machine Void Freeze
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Golden Knight
Arrows Firecracker Flying Machine
Arrows Freeze
Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A Flying Machine
Arrows Firecracker Flying Machine Golden Knight
Void
Arrows Void
Void
Arrows Flying Machine Void
Arrows Firecracker Freeze
Arrows Firecracker Void Flying Machine Golden Knight
Void Arrows Flying Machine Golden Knight
Void Arrows Firecracker Golden Knight
Arrows Firecracker Flying Machine
Firecracker Flying Machine Void Freeze
Mini P.E.K.K.A Void
Void Arrows
Void Arrows Firecracker Freeze
Arrows Firecracker
Flying Machine Void Freeze
Arrows Firecracker Flying Machine
Freeze
Arrows
Void Firecracker Mini P.E.K.K.A Flying Machine
Arrows Firecracker Flying Machine
Void Arrows
Firecracker Flying Machine
Firecracker Flying Machine Freeze Golden Knight
Firecracker Flying Machine Void
Void Firecracker Flying Machine Freeze Golden Knight

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