My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Baby Dragon Witch Miner
Fireball
Firecracker Elixir Golem Baby Dragon Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Elixir Golem Miner Mini P.E.K.K.A Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Elixir Golem

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Miner
Firecracker
Elixir Golem Miner Mini P.E.K.K.A Baby Dragon
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Baby Dragon The Log
Baby Dragon
Firecracker Elixir Golem Mini P.E.K.K.A Witch Miner
Witch
Elixir Golem Baby Dragon Miner
The Log
Elixir Golem Mini P.E.K.K.A Miner
Miner
Firecracker Arrows Baby Dragon Witch The Log

Defense Synergies 2 9

Arrows
Mini P.E.K.K.A
Firecracker
The Log Mini P.E.K.K.A Baby Dragon
Elixir Golem
Mini P.E.K.K.A
The Log Arrows Firecracker Baby Dragon Witch
Baby Dragon
Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Baby Dragon The Log
The Log
Firecracker Mini P.E.K.K.A Baby Dragon Witch Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Mini P.E.K.K.A Firecracker Witch The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Baby Dragon The Log
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Miner
Witch Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch
Mini P.E.K.K.A Witch The Log
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Firecracker Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Firecracker
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log Miner
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch
Arrows Firecracker Baby Dragon Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log
Witch
Mini P.E.K.K.A Witch
Arrows The Log
Mini P.E.K.K.A Witch
Firecracker Baby Dragon Witch
Witch Firecracker Mini P.E.K.K.A Baby Dragon The Log
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Firecracker The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch The Log
Arrows The Log Firecracker Baby Dragon
Arrows The Log Miner Firecracker
Mini P.E.K.K.A
Firecracker Miner Arrows The Log
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon The Log Miner
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch The Log
Arrows Firecracker Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch The Log Miner
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log Baby Dragon Witch
Witch
Arrows Firecracker The Log Miner Baby Dragon Witch
Arrows Baby Dragon Witch The Log Miner
Miner Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows The Log Miner
Arrows Firecracker
Arrows Firecracker The Log
Witch
Arrows Firecracker Baby Dragon Witch
Arrows The Log
Miner Firecracker Mini P.E.K.K.A Baby Dragon
Arrows The Log Firecracker Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log Miner

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