My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Zappies Balloon Lumberjack
Zap
Firecracker Dart Goblin Zappies Balloon
Barbarian Barrel
Firecracker Dart Goblin Bomb Tower Zappies Lumberjack
The Log
Firecracker Dart Goblin Zappies Lumberjack
Earthquake
Firecracker Bomb Tower Zappies
Arrows
Firecracker Dart Goblin Zappies
Royal Delivery
Firecracker Dart Goblin Zappies Balloon Lumberjack
Fireball
Firecracker Dart Goblin Bomb Tower Zappies Balloon Lumberjack
Poison
Firecracker Dart Goblin Bomb Tower Zappies Balloon
Lightning
Bomb Tower Balloon Lumberjack
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Earthquake Bomb Tower Zappies Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Earthquake

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Earthquake Lumberjack
Firecracker
Dart Goblin Earthquake Zappies Balloon Lumberjack
Dart Goblin
Firecracker Balloon
Earthquake
Arrows Firecracker Balloon
Bomb Tower
Zappies
Firecracker Balloon Lumberjack
Balloon
Arrows Lumberjack Firecracker Dart Goblin Earthquake Zappies
Lumberjack
Balloon Arrows Firecracker Zappies

Defense Synergies 0 13

Arrows
Bomb Tower Lumberjack
Firecracker
Dart Goblin Earthquake Bomb Tower Zappies Lumberjack
Dart Goblin
Firecracker Bomb Tower Zappies Lumberjack
Earthquake
Firecracker Bomb Tower Zappies
Bomb Tower
Arrows Firecracker Dart Goblin Earthquake
Zappies
Firecracker Dart Goblin Earthquake Lumberjack
Balloon
Lumberjack
Arrows Firecracker Dart Goblin Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Dart Goblin Zappies
Bomb Tower Lumberjack Firecracker Dart Goblin Zappies
Bomb Tower Lumberjack Dart Goblin Zappies
Bomb Tower Lumberjack Firecracker Dart Goblin Zappies
Arrows Firecracker Earthquake Bomb Tower Lumberjack
Arrows Firecracker Dart Goblin Earthquake Bomb Tower Zappies Lumberjack
Dart Goblin Arrows Firecracker Bomb Tower Zappies
Earthquake Arrows Dart Goblin Bomb Tower
Zappies Bomb Tower Lumberjack
Firecracker Dart Goblin Zappies Lumberjack
Dart Goblin Arrows Firecracker Earthquake Bomb Tower Zappies Lumberjack
Arrows Firecracker Dart Goblin Zappies
Bomb Tower Lumberjack Earthquake Zappies
Bomb Tower Arrows Firecracker Dart Goblin Earthquake Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Bomb Tower Arrows Firecracker Zappies Lumberjack
Arrows Bomb Tower Firecracker Dart Goblin Zappies Lumberjack
Arrows Earthquake Bomb Tower Firecracker Dart Goblin Zappies Lumberjack
Dart Goblin Bomb Tower Zappies Lumberjack
Arrows Firecracker Dart Goblin Earthquake Bomb Tower Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies
Arrows Firecracker Bomb Tower Lumberjack
Zappies Lumberjack Bomb Tower
Lumberjack Zappies
Zappies Lumberjack
Arrows Firecracker Dart Goblin Bomb Tower Zappies
Dart Goblin Bomb Tower Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Firecracker Bomb Tower Zappies
Dart Goblin Zappies
Dart Goblin Bomb Tower Zappies Lumberjack
Arrows
Bomb Tower Zappies Lumberjack
Firecracker Dart Goblin Bomb Tower Zappies
Zappies Firecracker Dart Goblin Bomb Tower Lumberjack
Arrows Firecracker Dart Goblin Earthquake Bomb Tower Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Arrows Firecracker Earthquake
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Earthquake
Arrows Earthquake Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Lumberjack
Firecracker Arrows Dart Goblin Earthquake
Arrows Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Earthquake Arrows Firecracker Dart Goblin
Arrows Earthquake
Arrows Firecracker Dart Goblin Earthquake
Arrows Firecracker Dart Goblin Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Dart Goblin Earthquake
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Zappies
Arrows Dart Goblin Earthquake
Arrows Firecracker Zappies
Arrows Firecracker Earthquake
Earthquake Dart Goblin Zappies
Arrows Firecracker Dart Goblin Zappies
Arrows
Firecracker Dart Goblin Lumberjack
Arrows Firecracker Dart Goblin Earthquake
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin Zappies
Firecracker Dart Goblin Zappies
Firecracker Dart Goblin

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