My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch Executioner Giant Skeleton
The Log
Firecracker Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Witch Executioner Giant Skeleton Inferno Dragon
Fireball
Firecracker Goblin Barrel Skeleton Army Witch Executioner Inferno Dragon
Poison
Firecracker Skeleton Army Witch Executioner
Lightning
Witch Executioner Inferno Dragon
Rocket
Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Inferno Dragon Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton
Firecracker
Goblin Barrel Giant Skeleton Inferno Dragon
Goblin Barrel
Arrows Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Executioner
Giant Skeleton
Arrows Firecracker Goblin Barrel Witch
Inferno Dragon
Firecracker

Defense Synergies 0 8

Arrows
Giant Skeleton
Firecracker
Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Firecracker Executioner Giant Skeleton Inferno Dragon
Witch
Giant Skeleton
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Arrows Firecracker Skeleton Army Witch Executioner
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Skeleton Army Inferno Dragon Firecracker Witch Executioner
Skeleton Army Witch Executioner Giant Skeleton Inferno Dragon
Skeleton Army Witch Inferno Dragon Firecracker
Arrows Firecracker Skeleton Army Giant Skeleton
Arrows Skeleton Army Firecracker Executioner
Inferno Dragon Arrows Firecracker Witch Executioner
Arrows Giant Skeleton
Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker Giant Skeleton
Skeleton Army Witch Executioner Arrows Firecracker Giant Skeleton
Arrows Executioner Inferno Dragon Firecracker Witch
Skeleton Army Witch Giant Skeleton
Skeleton Army Executioner Arrows Firecracker Witch
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Arrows Firecracker Skeleton Army Witch Executioner
Arrows Firecracker Skeleton Army Witch Executioner
Arrows Witch Executioner Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Firecracker Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Arrows Firecracker Executioner Inferno Dragon
Skeleton Army Giant Skeleton Witch
Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army Witch Executioner Inferno Dragon
Arrows Firecracker Executioner Witch
Skeleton Army Witch Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Firecracker Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Witch Executioner
Firecracker Skeleton Army Witch Executioner
Skeleton Army Witch Firecracker Executioner Giant Skeleton Inferno Dragon
Arrows Executioner Firecracker Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Executioner
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Executioner Arrows Firecracker
Arrows Firecracker Executioner Witch
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Witch Executioner
Witch Inferno Dragon
Arrows Firecracker Witch Executioner
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Executioner
Firecracker Witch
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows Giant Skeleton
Firecracker Executioner
Firecracker Witch Giant Skeleton
Firecracker Witch Executioner
Firecracker Witch Executioner Giant Skeleton

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