My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard Witch Princess
The Log
Firecracker Barbarians Witch Princess
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Barbarians Valkyrie Wizard Witch Princess
Fireball
Firecracker Barbarians Wizard Witch Princess
Poison
Firecracker Barbarians Wizard Witch Princess
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Valkyrie Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Valkyrie Princess Mega Knight
Barbarians
Valkyrie
Firecracker Wizard Witch
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Princess
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Princess

Defense Synergies 2 10

Arrows
Mega Knight Barbarians Valkyrie
Firecracker
Valkyrie Princess Mega Knight
Barbarians
Arrows
Valkyrie
Firecracker Arrows Wizard Witch Princess
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Princess
Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Barbarians Firecracker Valkyrie Witch Mega Knight
Barbarians Witch Mega Knight Valkyrie
Barbarians Witch Firecracker Valkyrie Mega Knight
Arrows Firecracker Barbarians Valkyrie Princess Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard Witch Princess
Arrows Barbarians Valkyrie Mega Knight
Barbarians Witch Princess
Firecracker Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Arrows Firecracker Wizard Princess Mega Knight
Arrows Firecracker Wizard Witch Princess
Barbarians Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Arrows Firecracker Barbarians Witch Princess
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Wizard Mega Knight Arrows Firecracker Valkyrie Witch
Arrows Mega Knight Firecracker Barbarians Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Firecracker Barbarians Princess Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Arrows Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch
Arrows Firecracker Valkyrie Wizard Mega Knight
Barbarians Mega Knight Valkyrie Witch
Valkyrie Mega Knight Barbarians
Barbarians Valkyrie Witch Mega Knight
Arrows Firecracker Wizard Witch Princess
Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Mega Knight Firecracker Barbarians Valkyrie Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Firecracker Barbarians Valkyrie Witch Princess Mega Knight
Barbarians Witch Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Barbarians Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Valkyrie
Arrows Firecracker Princess
Arrows
Arrows Firecracker Barbarians Valkyrie
Wizard Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard Princess
Arrows Firecracker Wizard Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Princess Mega Knight
Arrows
Arrows Firecracker Wizard Princess Mega Knight
Arrows Firecracker Valkyrie Wizard Witch Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows Barbarians
Arrows Firecracker Valkyrie Wizard Witch Princess Mega Knight
Witch
Arrows Firecracker Wizard Witch Princess
Arrows Wizard Witch Princess Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Arrows Wizard Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Wizard Princess
Barbarians Witch Princess
Arrows Firecracker Wizard Witch Princess
Arrows
Firecracker Valkyrie Wizard Princess Mega Knight
Arrows Firecracker Wizard Princess
Arrows
Firecracker Mega Knight
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Mega Knight

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