My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Valkyrie Electro Wizard
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Barbarians Hog Rider Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Hog Rider Electro Wizard Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Valkyrie Mega Knight
Barbarians
Hog Rider
Valkyrie
Hog Rider Firecracker Electro Wizard
Hog Rider
Arrows Firecracker Valkyrie Barbarians Rocket Electro Wizard Mega Knight
Rocket
Hog Rider
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Electro Wizard

Defense Synergies 2 6

Arrows
Mega Knight Barbarians Valkyrie
Firecracker
Valkyrie Electro Wizard Mega Knight
Barbarians
Arrows
Valkyrie
Firecracker Arrows Electro Wizard
Hog Rider
Rocket
Electro Wizard
Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie Electro Wizard
Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Barbarians Rocket Mega Knight Valkyrie Electro Wizard
Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Barbarians Valkyrie Rocket Mega Knight
Arrows Firecracker Valkyrie Electro Wizard Mega Knight
Rocket Electro Wizard Arrows Firecracker
Rocket Arrows Barbarians Valkyrie Electro Wizard Mega Knight
Barbarians
Firecracker Barbarians Valkyrie Electro Wizard Mega Knight
Barbarians Valkyrie Electro Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Barbarians Mega Knight Valkyrie Rocket Electro Wizard
Valkyrie Rocket Mega Knight Arrows Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Rocket Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Firecracker Valkyrie Electro Wizard
Arrows Mega Knight Firecracker Barbarians Valkyrie Electro Wizard
Arrows Valkyrie Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Rocket Mega Knight
Barbarians Mega Knight Valkyrie Rocket Electro Wizard
Valkyrie Rocket Mega Knight Barbarians Electro Wizard
Barbarians Valkyrie Mega Knight
Arrows Firecracker Rocket Electro Wizard
Rocket Barbarians Valkyrie Electro Wizard
Mega Knight Barbarians Valkyrie
Rocket Electro Wizard Mega Knight Firecracker Barbarians Valkyrie
Barbarians
Mega Knight Barbarians Valkyrie
Rocket Mega Knight Arrows Barbarians Valkyrie Electro Wizard
Barbarians Rocket Mega Knight Valkyrie
Firecracker Barbarians Valkyrie Mega Knight
Barbarians Electro Wizard Firecracker Valkyrie Rocket
Arrows Valkyrie Mega Knight Firecracker Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Rocket
Arrows Firecracker Electro Wizard
Rocket Arrows
Arrows Firecracker Barbarians Valkyrie Rocket
Rocket Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Electro Wizard
Firecracker Rocket Arrows Valkyrie Electro Wizard
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Electro Wizard Mega Knight
Rocket Arrows Firecracker Valkyrie Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Arrows Rocket Mega Knight
Rocket Arrows Firecracker Electro Wizard
Mega Knight
Rocket Arrows Firecracker
Electro Wizard Barbarians Rocket
Rocket Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Rocket Electro Wizard Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Mega Knight
Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Wizard Mega Knight

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