My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Barbarians Flying Machine P.E.K.K.A
Fireball
Firecracker Barbarians Flying Machine
Poison
Firecracker Barbarians Flying Machine
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Flying Machine Barbarians Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Flying Machine

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem
Firecracker
Flying Machine Tornado P.E.K.K.A Golem
Barbarians
Flying Machine
Firecracker P.E.K.K.A Golem
Rocket
Tornado Golem
Tornado
Rocket P.E.K.K.A Firecracker Golem
P.E.K.K.A
Arrows Tornado Firecracker Flying Machine
Golem
Arrows Firecracker Flying Machine Rocket Tornado

Defense Synergies 2 7

Arrows
Barbarians Tornado P.E.K.K.A
Firecracker
Flying Machine Tornado P.E.K.K.A
Barbarians
Arrows
Flying Machine
Firecracker P.E.K.K.A
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Arrows Firecracker
P.E.K.K.A
Tornado Arrows Firecracker Flying Machine
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Flying Machine
Barbarians P.E.K.K.A Firecracker Flying Machine
Barbarians Rocket Tornado P.E.K.K.A
Barbarians P.E.K.K.A Firecracker
Arrows Firecracker Barbarians Rocket Tornado P.E.K.K.A
Arrows Tornado Firecracker Flying Machine
Rocket Tornado Arrows Firecracker Flying Machine
Rocket Arrows Barbarians Flying Machine P.E.K.K.A
Barbarians P.E.K.K.A Tornado
Tornado Firecracker Barbarians
Barbarians Arrows Firecracker Flying Machine Tornado
Arrows Firecracker Flying Machine Tornado
Barbarians P.E.K.K.A Flying Machine Rocket
Rocket Arrows Firecracker Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Rocket Tornado P.E.K.K.A
Barbarians Arrows Firecracker Tornado P.E.K.K.A
Arrows Firecracker Barbarians Flying Machine Tornado
Arrows Tornado Firecracker Barbarians Flying Machine
Barbarians P.E.K.K.A Tornado
Arrows Firecracker Barbarians Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Firecracker Flying Machine Rocket
Barbarians P.E.K.K.A Rocket
Rocket P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A
Arrows Firecracker Rocket Flying Machine Tornado
Rocket P.E.K.K.A Barbarians Flying Machine
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Firecracker Barbarians Flying Machine Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Flying Machine
Rocket P.E.K.K.A Arrows Barbarians Tornado
Barbarians Rocket P.E.K.K.A
Firecracker Barbarians Flying Machine
Barbarians Firecracker Flying Machine Rocket Tornado P.E.K.K.A
Arrows Firecracker Barbarians Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Rocket
Arrows Firecracker Flying Machine Tornado
Rocket Arrows Flying Machine
Arrows Firecracker Barbarians Flying Machine Rocket
Rocket Arrows Firecracker
Arrows Firecracker Flying Machine Rocket Tornado
Arrows Firecracker Flying Machine Tornado
Arrows Firecracker Flying Machine Tornado
Arrows Firecracker Flying Machine Tornado
Rocket Tornado
Firecracker Rocket Arrows Flying Machine Tornado
Arrows Firecracker Flying Machine Rocket Tornado
Flying Machine Rocket Firecracker
Arrows Firecracker Flying Machine Rocket
Arrows Firecracker Flying Machine
Rocket Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Firecracker Flying Machine
Rocket Arrows Firecracker Flying Machine Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Barbarians Flying Machine
Arrows Firecracker Tornado
Arrows Firecracker Flying Machine Tornado
Arrows Flying Machine Tornado
Rocket Arrows Firecracker Tornado
Arrows Firecracker Flying Machine Tornado
Rocket Firecracker Flying Machine
Arrows Rocket
Rocket Arrows Firecracker
P.E.K.K.A
Rocket Arrows Firecracker
Barbarians Flying Machine Rocket
Rocket Arrows Firecracker Flying Machine Tornado
Arrows
Firecracker Flying Machine Rocket
Arrows Firecracker Flying Machine
Rocket Arrows Tornado
Firecracker Flying Machine P.E.K.K.A
Firecracker Flying Machine Rocket Tornado
Firecracker Flying Machine Rocket Tornado
Firecracker Flying Machine Rocket Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: