My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Barbarians Night Witch Little Prince
Zap
Firecracker Night Witch Little Prince
Barbarian Barrel
Firecracker Barbarians Elixir Golem Night Witch Little Prince
The Log
Firecracker Barbarians Elixir Golem Little Prince
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Firecracker Night Witch Little Prince
Royal Delivery
Firecracker Barbarians Elixir Golem Night Witch Little Prince
Fireball
Firecracker Barbarians Elixir Golem Night Witch Little Prince
Poison
Firecracker Barbarians Elixir Golem Night Witch Little Prince
Lightning
Night Witch Little Prince
Rocket
Barbarians Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Little Prince Poison Night Witch Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Night Witch
Firecracker
Elixir Golem
Barbarians
Elixir Golem
Firecracker Rage Poison Night Witch Arrows
Rage
Elixir Golem Night Witch
Poison
Elixir Golem Night Witch
Night Witch
Elixir Golem Arrows Rage Poison
Little Prince

Defense Synergies 0 3

Arrows
Barbarians Little Prince
Firecracker
Night Witch
Barbarians
Arrows
Elixir Golem
Rage
Poison
Night Witch
Firecracker
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Firecracker Night Witch
Barbarians Night Witch
Barbarians Night Witch Firecracker
Arrows Firecracker Barbarians Poison
Arrows Firecracker Night Witch
Arrows Firecracker Poison Night Witch Little Prince
Arrows Barbarians Poison
Barbarians Night Witch
Firecracker Barbarians Night Witch Little Prince
Barbarians Poison Arrows Firecracker Night Witch
Arrows Firecracker Poison Night Witch
Barbarians Night Witch
Arrows Firecracker Barbarians Poison Night Witch
Barbarians
Barbarians
Barbarians Arrows Firecracker Poison Night Witch
Arrows Firecracker Barbarians Night Witch Little Prince
Arrows Poison Firecracker Barbarians Little Prince
Barbarians
Arrows Firecracker Barbarians Poison Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Poison Arrows Firecracker
Barbarians
Barbarians Night Witch
Barbarians Night Witch
Arrows Firecracker Poison
Barbarians Night Witch
Barbarians
Firecracker Barbarians Poison
Barbarians
Barbarians
Arrows Barbarians Poison
Barbarians Night Witch
Firecracker Barbarians
Barbarians Firecracker Poison Night Witch Little Prince
Arrows Poison Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Barbarians Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison Night Witch
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Night Witch
Arrows Firecracker Poison
Arrows Firecracker Poison Little Prince
Poison Night Witch
Arrows Poison
Arrows Barbarians Poison
Arrows Firecracker Poison Little Prince
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Night Witch Little Prince
Firecracker Poison
Night Witch
Poison Arrows Night Witch
Arrows Firecracker Poison
Arrows Firecracker Poison
Barbarians Night Witch
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker Little Prince

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