My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess
Zap
Goblin Barrel Princess
Barbarian Barrel
Wizard Goblin Barrel Princess
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Wizard Goblin Barrel Princess
Fireball
Wizard Goblin Barrel Princess
Poison
Wizard Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Princess Fireball Wizard Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Goblin Barrel Lightning
Fireball
Arrows Mirror Princess
Wizard
Rocket
Mirror
Mirror
Arrows Fireball Goblin Barrel Rocket Lightning Princess
Goblin Barrel
Mirror Arrows Princess
Lightning
Arrows Mirror
Princess
Fireball Mirror Goblin Barrel

Defense Synergies 2 4

Arrows
Mirror Fireball Lightning
Fireball
Mirror Arrows Princess
Wizard
Rocket
Mirror
Arrows Fireball Princess
Goblin Barrel
Lightning
Arrows
Princess
Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Wizard
Rocket Lightning
Lightning Arrows Fireball Rocket Princess
Arrows Fireball
Rocket Lightning Arrows Fireball Wizard Princess
Rocket Lightning Arrows Fireball
Princess
Arrows Fireball Wizard Princess
Arrows Fireball Wizard Princess
Fireball Wizard Rocket Lightning
Fireball Wizard Rocket Arrows Princess
Rocket Fireball Lightning
Wizard Arrows Fireball
Arrows Fireball Wizard
Arrows Wizard Fireball Princess
Wizard Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Arrows Wizard Rocket Lightning
Rocket Lightning
Rocket Lightning Fireball
Arrows Fireball Wizard Rocket Princess
Rocket Fireball Lightning
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball
Rocket Lightning Fireball Wizard
Wizard Fireball Princess
Fireball Rocket Lightning
Arrows Fireball Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Princess Arrows Rocket
Arrows Fireball Princess
Rocket Lightning Arrows Fireball
Lightning Arrows Fireball Rocket
Fireball Wizard Rocket Arrows
Arrows Fireball Wizard Rocket Princess
Arrows Wizard Princess
Arrows Fireball Wizard Lightning Princess
Arrows Fireball Wizard Lightning
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball Wizard Princess
Fireball Lightning Arrows Wizard Rocket Princess
Rocket Lightning Fireball Princess
Lightning Arrows Fireball Rocket Princess
Lightning Princess Arrows Fireball
Rocket Lightning Arrows Fireball Wizard Princess
Lightning Arrows Fireball Wizard Rocket Princess
Lightning Arrows Fireball Rocket
Rocket Lightning
Rocket Lightning Arrows Fireball Wizard Princess
Rocket Lightning Arrows Fireball Wizard Princess
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball Wizard Princess
Rocket Lightning
Rocket Lightning Arrows Fireball
Arrows Fireball Wizard Princess
Arrows Fireball Wizard Lightning Princess
Fireball Lightning Arrows Wizard Princess
Fireball Rocket Lightning Arrows
Lightning Arrows Fireball Wizard Princess
Rocket Lightning Fireball Wizard
Lightning Fireball
Lightning Arrows Fireball Wizard Rocket
Rocket Lightning Arrows Fireball Princess
Rocket Arrows Fireball Wizard Lightning Princess
Lightning Fireball Rocket Princess
Fireball Rocket Lightning Arrows Wizard Princess
Arrows Fireball
Fireball Lightning Wizard Rocket Princess
Arrows Fireball Wizard Lightning Princess
Rocket Lightning Arrows Fireball
Fireball Rocket Lightning Princess
Fireball Rocket Lightning Princess
Lightning Fireball Rocket Princess

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