My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Fireball Valkyrie Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Fireball Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mirror Mega Knight
Fireball
Arrows Hog Rider Mirror Electro Wizard Mega Knight
Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Arrows Fireball Valkyrie Mirror Witch Electro Wizard Mega Knight
Mirror
Arrows Fireball Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Fireball Hog Rider Witch Electro Wizard

Defense Synergies 3 13

Arrows
Mirror Mega Knight Fireball Valkyrie
Fireball
Mirror Arrows Valkyrie Electro Wizard Mega Knight
Valkyrie
Arrows Fireball Mirror Witch Electro Wizard
Hog Rider
Mirror
Arrows Fireball Valkyrie Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Mirror Witch Mega Knight
Mega Knight
Arrows Fireball Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Fireball Witch
Arrows Fireball Valkyrie Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Arrows Fireball Mega Knight
Arrows Fireball Witch Electro Wizard
Mega Knight Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Mega Knight Arrows Witch Electro Wizard
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Arrows Fireball Valkyrie Witch Electro Wizard
Arrows Fireball Mega Knight Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Fireball Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Fireball Electro Wizard
Valkyrie Witch Mega Knight
Arrows Fireball Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Arrows Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Mega Knight
Witch Electro Wizard Fireball Valkyrie
Arrows Valkyrie Mega Knight Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch Mega Knight
Witch
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight

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