My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince Bandit
Barbarian Barrel
Battle Ram Dark Prince Bandit Electro Wizard Magic Archer
The Log
Battle Ram Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Dark Prince Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Fireball Battle Ram Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Fireball Battle Ram

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Battle Ram Dark Prince Bandit
Fireball
Arrows Battle Ram Dark Prince Electro Wizard Magic Archer
Battle Ram
Bandit Magic Archer Arrows Fireball P.E.K.K.A Electro Wizard
Dark Prince
Arrows Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Battle Ram
Bandit
Battle Ram Arrows Dark Prince Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Dark Prince Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Dark Prince Bandit Electro Wizard

Defense Synergies 0 14

Arrows
Fireball Dark Prince P.E.K.K.A Bandit
Fireball
Arrows Dark Prince Bandit Electro Wizard
Battle Ram
Dark Prince
Arrows Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard
Bandit
Arrows Fireball Dark Prince Electro Wizard Magic Archer
Electro Wizard
Fireball Dark Prince P.E.K.K.A Bandit Magic Archer
Magic Archer
Dark Prince Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Dark Prince Bandit Electro Wizard Magic Archer
Electro Wizard Arrows Fireball Magic Archer
Arrows Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Fireball Dark Prince Bandit Magic Archer
Arrows Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Dark Prince Bandit Electro Wizard
Fireball Arrows Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Arrows Fireball Dark Prince P.E.K.K.A Electro Wizard
Arrows Fireball Dark Prince Bandit Electro Wizard Magic Archer
Arrows Fireball Dark Prince Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Dark Prince Arrows Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Magic Archer
P.E.K.K.A Bandit Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Arrows Fireball Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Fireball Dark Prince Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit
Fireball Magic Archer
Electro Wizard Fireball Dark Prince P.E.K.K.A Magic Archer
Arrows Fireball Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Bandit
Arrows Fireball Bandit Electro Wizard Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball Dark Prince
Fireball Arrows Dark Prince Magic Archer
Arrows Fireball Magic Archer
Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Bandit
Fireball Electro Wizard
Arrows Fireball Dark Prince Bandit Electro Wizard Magic Archer
Fireball Arrows Magic Archer
Fireball Bandit Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Bandit Magic Archer
Magic Archer Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Dark Prince Bandit Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Magic Archer
Arrows Fireball Bandit Electro Wizard Magic Archer
Fireball Arrows Bandit Magic Archer
Fireball Arrows Bandit Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Arrows Fireball Bandit Magic Archer
Arrows Fireball Electro Wizard Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Electro Wizard Fireball Dark Prince Bandit Magic Archer
Fireball Arrows Electro Wizard Magic Archer
Arrows Fireball
Fireball Dark Prince Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Dark Prince P.E.K.K.A
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Dark Prince Bandit Electro Wizard Magic Archer

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