My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Giant Skeleton
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Wizard Giant Skeleton Magic Archer
The Log
Firecracker Hog Rider Prince Giant Skeleton
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard Prince Giant Skeleton Magic Archer
Fireball
Firecracker Hog Rider Wizard Magic Archer
Poison
Firecracker Wizard Magic Archer
Lightning
Wizard Prince Magic Archer
Rocket
Hog Rider Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Hog Rider Magic Archer Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Prince Giant Skeleton
Firecracker
Hog Rider Prince Giant Skeleton
Fireball
Arrows Hog Rider Magic Archer
Hog Rider
Arrows Firecracker Fireball Wizard Prince Giant Skeleton Magic Archer
Wizard
Hog Rider Prince Giant Skeleton
Prince
Arrows Firecracker Hog Rider Wizard Magic Archer
Giant Skeleton
Arrows Firecracker Hog Rider Wizard Magic Archer
Magic Archer
Fireball Hog Rider Prince Giant Skeleton

Defense Synergies 0 9

Arrows
Fireball Prince Giant Skeleton
Firecracker
Prince Giant Skeleton
Fireball
Arrows
Hog Rider
Wizard
Prince Giant Skeleton
Prince
Arrows Firecracker Wizard Magic Archer
Giant Skeleton
Arrows Firecracker Wizard Magic Archer
Magic Archer
Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Magic Archer
Firecracker Prince
Prince Giant Skeleton
Prince Firecracker
Arrows Firecracker Fireball Prince Giant Skeleton
Arrows Fireball Firecracker Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Arrows Fireball Giant Skeleton Magic Archer
Prince
Firecracker Prince Giant Skeleton
Arrows Firecracker Fireball Wizard Giant Skeleton Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Prince Fireball Wizard Giant Skeleton
Fireball Wizard Arrows Firecracker Prince Magic Archer
Prince
Fireball Prince
Wizard Arrows Firecracker Fireball Prince
Arrows Fireball Firecracker Wizard Prince Magic Archer
Arrows Wizard Firecracker Fireball Giant Skeleton Magic Archer
Prince
Wizard Arrows Firecracker Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Giant Skeleton
Fireball Arrows Firecracker Wizard Prince Magic Archer
Giant Skeleton Prince
Prince Giant Skeleton Fireball
Giant Skeleton Prince
Arrows Firecracker Fireball Wizard Magic Archer
Prince Fireball Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Firecracker Fireball Prince Magic Archer
Prince Giant Skeleton
Arrows Fireball Prince Giant Skeleton
Prince Giant Skeleton Fireball Wizard
Wizard Firecracker Fireball Magic Archer
Firecracker Fireball Prince Giant Skeleton Magic Archer
Arrows Firecracker Fireball Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Firecracker Giant Skeleton
Arrows Firecracker Fireball Magic Archer
Arrows Fireball Giant Skeleton Magic Archer
Arrows Firecracker Fireball Prince Giant Skeleton
Fireball Wizard Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Fireball Firecracker Wizard Magic Archer
Arrows Fireball Firecracker Wizard
Fireball Prince
Firecracker Arrows Fireball Wizard Prince Magic Archer
Fireball Arrows Firecracker Wizard Magic Archer
Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Prince Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Magic Archer Arrows Firecracker Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard Prince Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Fireball Prince Giant Skeleton Magic Archer
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Firecracker Fireball Wizard Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Fireball Arrows Wizard Prince Magic Archer
Fireball Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard Magic Archer
Arrows Firecracker Fireball Magic Archer
Prince Giant Skeleton
Arrows Firecracker Fireball Wizard Magic Archer
Fireball Prince Magic Archer
Fireball Arrows Firecracker Wizard Magic Archer
Arrows Fireball
Fireball Firecracker Wizard Prince Magic Archer
Arrows Firecracker Fireball Wizard Magic Archer
Arrows Fireball Giant Skeleton
Firecracker Prince
Firecracker Fireball Giant Skeleton Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Prince Giant Skeleton Magic Archer

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