My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Night Witch Graveyard
Giant Snowball
Inferno Dragon Lumberjack Night Witch Graveyard
Zap
Inferno Dragon Night Witch Graveyard
Barbarian Barrel
Lumberjack Night Witch Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Inferno Dragon Lumberjack Night Witch Graveyard
Fireball
Inferno Dragon Lumberjack Night Witch
Poison
Night Witch Graveyard
Lightning
Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Freeze Inferno Dragon Lumberjack Night Witch Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Freeze Inferno Dragon

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Graveyard Freeze Lumberjack Night Witch
Fireball
Arrows Graveyard Giant Freeze
Giant
Arrows Night Witch Graveyard Fireball Lumberjack
Freeze
Graveyard Arrows Fireball
Inferno Dragon
Lumberjack
Arrows Giant Night Witch Graveyard
Night Witch
Giant Arrows Lumberjack Graveyard
Graveyard
Arrows Fireball Giant Freeze Lumberjack Night Witch

Defense Synergies 0 5

Arrows
Fireball Lumberjack
Fireball
Arrows Freeze Lumberjack
Giant
Freeze
Fireball Lumberjack
Inferno Dragon
Lumberjack
Arrows Fireball Freeze
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Lumberjack Night Witch
Lumberjack Freeze Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch
Arrows Fireball Lumberjack
Arrows Fireball Freeze Lumberjack Night Witch
Inferno Dragon Arrows Fireball Freeze Night Witch
Arrows Fireball
Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Arrows Fireball Freeze Lumberjack Night Witch
Arrows Inferno Dragon Fireball Night Witch
Lumberjack Night Witch Fireball Freeze
Fireball Arrows Freeze Lumberjack Night Witch
Inferno Dragon Lumberjack
Fireball Freeze Inferno Dragon Lumberjack
Arrows Fireball Lumberjack Night Witch
Arrows Fireball Lumberjack Night Witch
Arrows Freeze Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Arrows Inferno Dragon Lumberjack
Lumberjack
Lumberjack Fireball Night Witch
Inferno Dragon Lumberjack Night Witch
Arrows Fireball Freeze
Fireball Lumberjack Night Witch
Inferno Dragon Lumberjack
Freeze Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Arrows Fireball
Fireball Lumberjack Night Witch
Fireball
Fireball Freeze Inferno Dragon Lumberjack Night Witch
Arrows Fireball Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows
Arrows Fireball Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball
Fireball Lumberjack Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Night Witch
Arrows Fireball
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Night Witch
Fireball Freeze
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball Freeze
Arrows Fireball
Fireball Freeze Night Witch
Fireball Arrows
Freeze
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Freeze
Fireball
Fireball Freeze

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