My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Bowler Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Bandit
Giant Snowball
Fire Spirit Spear Goblins Witch
Zap
Fire Spirit Spear Goblins Witch Bandit
Barbarian Barrel
Fire Spirit Spear Goblins Knight Witch Giant Skeleton Bandit
The Log
Fire Spirit Spear Goblins Witch Giant Skeleton Bandit
Earthquake
Spear Goblins Witch
Arrows
Fire Spirit Spear Goblins Witch
Royal Delivery
Fire Spirit Spear Goblins Knight Witch Bowler Giant Skeleton Bandit
Fireball
Witch Bowler Bandit
Poison
Spear Goblins Witch
Lightning
Knight Witch Bowler Bandit
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Knight Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Knight Bandit Witch Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Bowler Giant Skeleton Bandit
Spear Goblins
Knight Bowler Giant Skeleton Bandit
Arrows
Knight Bowler Giant Skeleton Bandit
Knight
Spear Goblins Fire Spirit Arrows Witch
Witch
Knight Bowler Giant Skeleton Bandit
Bowler
Fire Spirit Spear Goblins Arrows Witch
Giant Skeleton
Fire Spirit Spear Goblins Arrows Witch Bandit
Bandit
Fire Spirit Spear Goblins Arrows Witch Giant Skeleton

Defense Synergies 2 16

Fire Spirit
Knight Spear Goblins Giant Skeleton
Spear Goblins
Knight Fire Spirit Arrows Bowler Giant Skeleton Bandit
Arrows
Spear Goblins Knight Bowler Giant Skeleton Bandit
Knight
Fire Spirit Spear Goblins Arrows Witch Bowler
Witch
Knight Bowler Giant Skeleton Bandit
Bowler
Spear Goblins Arrows Knight Witch Bandit
Giant Skeleton
Fire Spirit Spear Goblins Arrows Witch
Bandit
Spear Goblins Arrows Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Knight
Knight Witch Bandit
Witch Bowler Fire Spirit Knight Giant Skeleton Bandit
Witch Knight Bowler Bandit
Arrows Bowler Giant Skeleton
Arrows Bowler Fire Spirit Spear Goblins Bandit
Fire Spirit Spear Goblins Arrows Witch
Bowler Arrows Giant Skeleton Bandit
Witch
Knight Fire Spirit Spear Goblins Bowler Giant Skeleton Bandit
Witch Spear Goblins Arrows Knight Bowler Giant Skeleton Bandit
Arrows Spear Goblins Witch
Bowler Fire Spirit Knight Witch Giant Skeleton Bandit
Fire Spirit Bowler Arrows Witch
Knight Bandit
Bowler Bandit
Arrows Knight Witch Bowler
Fire Spirit Arrows Spear Goblins Knight Witch Bowler Bandit
Arrows Witch Fire Spirit Spear Goblins Knight Bowler Giant Skeleton Bandit
Bowler Fire Spirit Spear Goblins Arrows Knight Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch Bowler Giant Skeleton Bandit
Bandit Arrows Knight Bowler
Giant Skeleton Bandit Spear Goblins Knight Witch Bowler
Bowler Giant Skeleton Knight Bandit
Giant Skeleton Knight Witch Bowler Bandit
Fire Spirit Arrows Witch
Spear Goblins Knight Witch Bowler Giant Skeleton Bandit
Giant Skeleton Knight
Giant Skeleton Spear Goblins Knight Witch Bandit
Witch
Knight Witch Bowler Giant Skeleton
Arrows Bowler Giant Skeleton
Bowler Giant Skeleton Knight Witch Bandit
Witch Bowler
Witch Spear Goblins Knight Bowler Giant Skeleton
Arrows Bowler Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton Bandit
Arrows Bowler Bandit
Arrows Giant Skeleton Bandit
Arrows Knight Giant Skeleton
Fire Spirit Arrows Bowler
Arrows Fire Spirit Spear Goblins Witch
Fire Spirit Arrows Witch Bowler
Arrows Fire Spirit Bowler
Arrows Bandit
Fire Spirit Bowler
Arrows Knight Bowler Bandit
Fire Spirit Arrows
Fire Spirit Knight Bowler Bandit
Arrows Bandit
Arrows
Spear Goblins Arrows Witch Bowler Bandit
Arrows Bowler Bandit
Arrows
Fire Spirit Arrows Bowler Bandit
Fire Spirit Arrows Witch Bowler
Bowler Giant Skeleton
Arrows
Bowler
Arrows
Arrows Fire Spirit Witch Bowler
Witch
Arrows Witch Bowler Bandit
Arrows Witch Bowler Bandit
Arrows Bandit
Fire Spirit Arrows Witch
Witch
Bowler
Arrows Bandit
Arrows
Giant Skeleton
Arrows Bowler
Fire Spirit Spear Goblins Witch Bandit
Fire Spirit Arrows Witch
Arrows
Knight Bowler
Arrows Bowler
Arrows Giant Skeleton
Witch Bowler Giant Skeleton
Witch
Witch Bowler Giant Skeleton Bandit

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