My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Dark Prince Witch Bandit Inferno Dragon
Barbarian Barrel
Dark Prince Witch Bandit
The Log
Mini P.E.K.K.A Dark Prince Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Baby Dragon Dark Prince Witch Bandit Inferno Dragon
Fireball
Baby Dragon Witch Bandit Inferno Dragon
Poison
Witch
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Mini P.E.K.K.A Baby Dragon Dark Prince Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Arrows Baby Dragon Dark Prince Mega Knight
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch Bandit Inferno Dragon Mega Knight
Dark Prince
Arrows Mini P.E.K.K.A Baby Dragon Witch Bandit
Witch
Baby Dragon Dark Prince Bandit Mega Knight
Bandit
Arrows Baby Dragon Dark Prince Witch Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Baby Dragon Witch Bandit

Defense Synergies 1 16

Arrows
Mega Knight Mini P.E.K.K.A Dark Prince Bandit
Mini P.E.K.K.A
Arrows Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch Bandit Inferno Dragon Mega Knight
Dark Prince
Arrows Baby Dragon Witch Bandit
Witch
Mini P.E.K.K.A Baby Dragon Dark Prince Bandit Mega Knight
Bandit
Arrows Baby Dragon Dark Prince Witch Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Arrows Baby Dragon Witch Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Inferno Dragon Dark Prince Witch Bandit Mega Knight
Mini P.E.K.K.A Witch Mega Knight Dark Prince Bandit Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Dark Prince Bandit Mega Knight
Arrows Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Baby Dragon Dark Prince Bandit Mega Knight
Inferno Dragon Arrows Baby Dragon Witch
Arrows Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Witch Arrows Baby Dragon Dark Prince Bandit Mega Knight
Arrows Inferno Dragon Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Dark Prince Witch Bandit
Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Mini P.E.K.K.A Inferno Dragon Bandit Mega Knight
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Dark Prince Witch
Arrows Mega Knight Baby Dragon Dark Prince Witch Bandit
Arrows Baby Dragon Witch Dark Prince Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Dark Prince Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Witch Bandit
Bandit Arrows Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Mega Knight Bandit
Mini P.E.K.K.A Dark Prince Witch Bandit Inferno Dragon Mega Knight
Arrows Baby Dragon Witch
Mini P.E.K.K.A Dark Prince Witch Bandit
Mini P.E.K.K.A Mega Knight Dark Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Dark Prince Witch
Mega Knight Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Witch Bandit
Baby Dragon Witch Mega Knight
Witch Mini P.E.K.K.A Baby Dragon Dark Prince Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Dark Prince
Arrows Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Bandit
Mini P.E.K.K.A
Arrows Dark Prince Bandit
Arrows Baby Dragon
Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Baby Dragon Witch Bandit
Arrows Baby Dragon Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Bandit Mega Knight
Arrows Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince Witch Mega Knight
Witch Inferno Dragon
Arrows Baby Dragon Witch Bandit
Arrows Baby Dragon Witch Bandit Mega Knight
Arrows Baby Dragon Bandit
Arrows Baby Dragon Witch
Witch
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Dark Prince Witch Bandit
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon
Arrows
Dark Prince Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Bandit Mega Knight

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