My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Miner
Giant Snowball
Clone Witch Miner Lumberjack
Zap
Clone Witch
Barbarian Barrel
Clone Witch Giant Skeleton Royal Ghost Electro Wizard Lumberjack
The Log
Clone Witch Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Giant Skeleton Miner Royal Ghost Electro Wizard Lumberjack
Fireball
Clone Witch Electro Wizard Lumberjack
Poison
Clone Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Miner Royal Ghost Electro Wizard Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Clone Miner Royal Ghost

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Miner Lumberjack
Clone
Giant Skeleton Witch Electro Wizard Lumberjack
Witch
Clone Giant Skeleton Miner Royal Ghost Lumberjack
Giant Skeleton
Clone Arrows Witch Miner Electro Wizard Lumberjack
Miner
Arrows Witch Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Witch Miner Electro Wizard Lumberjack
Electro Wizard
Clone Giant Skeleton Miner Royal Ghost Lumberjack
Lumberjack
Arrows Clone Witch Giant Skeleton Miner Royal Ghost Electro Wizard

Defense Synergies 0 10

Arrows
Giant Skeleton Lumberjack
Clone
Witch
Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Giant Skeleton
Arrows Witch Electro Wizard Lumberjack
Miner
Royal Ghost
Witch Electro Wizard
Electro Wizard
Witch Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Arrows Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Witch Electro Wizard
Witch Lumberjack Giant Skeleton Electro Wizard
Witch Lumberjack Electro Wizard
Arrows Giant Skeleton Lumberjack
Arrows Royal Ghost Electro Wizard Lumberjack
Electro Wizard Arrows Witch
Arrows Giant Skeleton Electro Wizard
Witch Lumberjack
Giant Skeleton Miner Royal Ghost Electro Wizard Lumberjack
Witch Electro Wizard Arrows Giant Skeleton Royal Ghost Lumberjack
Arrows Witch Electro Wizard
Lumberjack Witch Giant Skeleton Electro Wizard
Arrows Witch Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Witch Electro Wizard Lumberjack
Arrows Witch Royal Ghost Electro Wizard Lumberjack
Arrows Witch Giant Skeleton Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Royal Ghost Arrows Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Arrows Miner Royal Ghost Lumberjack
Giant Skeleton Lumberjack Witch Electro Wizard
Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Witch Lumberjack
Arrows Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Witch
Witch
Witch Giant Skeleton Lumberjack
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Witch Lumberjack
Witch
Witch Electro Wizard Giant Skeleton Lumberjack
Arrows Witch Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Royal Ghost
Arrows Miner Royal Ghost Electro Wizard
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Miner
Electro Wizard Lumberjack
Miner Arrows Electro Wizard
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Witch Miner
Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Miner Witch Royal Ghost Electro Wizard
Arrows Witch Miner
Miner Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Miner
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Miner Electro Wizard Lumberjack
Arrows
Arrows Giant Skeleton
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Miner Royal Ghost Electro Wizard

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