My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Witch Lumberjack
Zap
Clone Witch
Barbarian Barrel
Clone Witch Giant Skeleton Electro Wizard Magic Archer Lumberjack
The Log
Clone Witch Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Giant Skeleton Electro Wizard Magic Archer Lumberjack
Fireball
Clone Witch Electro Wizard Magic Archer Lumberjack
Poison
Clone Witch Electro Wizard Magic Archer
Lightning
Witch Electro Wizard Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Freeze Electro Wizard Magic Archer Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Clone Freeze Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Giant Skeleton Lumberjack
Clone
Giant Skeleton Witch Electro Wizard Magic Archer Lumberjack
Freeze
Arrows
Witch
Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Arrows Witch Electro Wizard Magic Archer Lumberjack
Electro Wizard
Clone Giant Skeleton Magic Archer Lumberjack
Magic Archer
Clone Giant Skeleton Electro Wizard Lumberjack
Lumberjack
Arrows Clone Witch Giant Skeleton Electro Wizard Magic Archer

Defense Synergies 0 13

Arrows
Giant Skeleton Lumberjack
Clone
Freeze
Electro Wizard Lumberjack
Witch
Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Arrows Witch Electro Wizard Magic Archer Lumberjack
Electro Wizard
Freeze Witch Giant Skeleton Magic Archer Lumberjack
Magic Archer
Giant Skeleton Electro Wizard Lumberjack
Lumberjack
Arrows Freeze Witch Giant Skeleton Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Lumberjack Witch Electro Wizard
Witch Lumberjack Freeze Giant Skeleton Electro Wizard
Witch Lumberjack Electro Wizard
Arrows Giant Skeleton Lumberjack
Arrows Freeze Electro Wizard Magic Archer Lumberjack
Electro Wizard Arrows Freeze Witch Magic Archer
Arrows Giant Skeleton Electro Wizard Magic Archer
Witch Lumberjack
Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Arrows Freeze Giant Skeleton Magic Archer Lumberjack
Arrows Witch Electro Wizard Magic Archer
Lumberjack Freeze Witch Giant Skeleton Electro Wizard
Arrows Freeze Witch Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Freeze Electro Wizard Lumberjack
Arrows Witch Electro Wizard Lumberjack
Arrows Witch Electro Wizard Magic Archer Lumberjack
Arrows Freeze Witch Giant Skeleton Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Arrows Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Magic Archer Lumberjack
Giant Skeleton Lumberjack Witch Electro Wizard
Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Witch Lumberjack
Arrows Freeze Witch Electro Wizard Magic Archer
Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Electro Wizard Witch Magic Archer
Witch
Witch Giant Skeleton Lumberjack
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Witch Lumberjack
Witch Magic Archer
Witch Electro Wizard Freeze Giant Skeleton Magic Archer Lumberjack
Arrows Freeze Witch Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Freeze Giant Skeleton
Arrows Electro Wizard Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Freeze Giant Skeleton
Arrows Magic Archer
Arrows Freeze Witch Magic Archer
Arrows Witch Magic Archer
Arrows Freeze Magic Archer
Arrows
Electro Wizard Lumberjack
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows Freeze
Arrows Electro Wizard Magic Archer
Arrows Witch Magic Archer
Giant Skeleton Magic Archer
Arrows
Arrows
Arrows Freeze Witch Magic Archer
Witch
Arrows Witch Electro Wizard Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Witch Electro Wizard Magic Archer
Electro Wizard Freeze Witch
Arrows Magic Archer
Arrows Freeze Electro Wizard Magic Archer
Giant Skeleton
Arrows Magic Archer
Electro Wizard Freeze Witch Magic Archer
Arrows Witch Electro Wizard Magic Archer
Freeze
Arrows
Electro Wizard Magic Archer Lumberjack
Arrows Magic Archer
Arrows Giant Skeleton
Freeze Witch Giant Skeleton Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Freeze Witch Giant Skeleton Electro Wizard Magic Archer

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