My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Witch Ram Rider
Zap
Cannon Skeleton Army Witch Ram Rider
Barbarian Barrel
Cannon Elite Barbarians Skeleton Army Witch
The Log
Cannon Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Fireball
Cannon Elite Barbarians Skeleton Army Witch Ram Rider
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Witch Ram Rider
Rocket
Elite Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Skeleton Army Mini P.E.K.K.A Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Ram Rider
Cannon
Elite Barbarians
Arrows The Log
Mini P.E.K.K.A
Arrows The Log Ram Rider
Skeleton Army
Witch
Ram Rider
The Log
Elite Barbarians Mini P.E.K.K.A Ram Rider
Ram Rider
Arrows Mini P.E.K.K.A Witch The Log

Defense Synergies 2 13

Arrows
Cannon Mini P.E.K.K.A
Cannon
The Log Arrows Mini P.E.K.K.A Skeleton Army Witch
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Arrows Cannon Elite Barbarians Skeleton Army Witch Ram Rider
Skeleton Army
Cannon Mini P.E.K.K.A The Log
Witch
Cannon Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Elite Barbarians Skeleton Army Witch Ram Rider
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Ram Rider
Elite Barbarians Mini P.E.K.K.A Skeleton Army Cannon Witch The Log Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army Witch Ram Rider Elite Barbarians
Cannon Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Cannon
Ram Rider Arrows Cannon Witch
Arrows Cannon The Log Ram Rider
Cannon Mini P.E.K.K.A Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Cannon Mini P.E.K.K.A
Skeleton Army Witch Arrows Cannon The Log Ram Rider
Arrows Witch Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch The Log Ram Rider
Skeleton Army Arrows Cannon Mini P.E.K.K.A Witch The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Cannon Ram Rider
Skeleton Army Cannon Elite Barbarians Mini P.E.K.K.A The Log Ram Rider
Arrows Cannon Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Arrows Cannon Elite Barbarians Skeleton Army Witch The Log Ram Rider
Arrows Witch The Log Cannon Ram Rider
Mini P.E.K.K.A Cannon Elite Barbarians Ram Rider
Skeleton Army Arrows Cannon Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Arrows Elite Barbarians Mini P.E.K.K.A The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A Witch The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log Ram Rider
Cannon Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Ram Rider
Arrows Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch Ram Rider
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Elite Barbarians Mini P.E.K.K.A Witch
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Cannon Witch Ram Rider
Cannon Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Mini P.E.K.K.A The Log
Arrows Cannon Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Witch Ram Rider
Arrows Witch The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Elite Barbarians Mini P.E.K.K.A
Arrows The Log Ram Rider
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch Ram Rider
Arrows Witch The Log Ram Rider
Arrows The Log
Elite Barbarians Arrows Witch
Witch
Elite Barbarians Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Skeleton Army Witch
Arrows Witch Ram Rider
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
Elite Barbarians
Elite Barbarians Witch The Log
Witch
Witch The Log

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