My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Cannon Battle Ram
Zap
Cannon Battle Ram Sparky
Barbarian Barrel
Cannon Battle Ram Executioner Sparky
The Log
Cannon Battle Ram Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Battle Ram Executioner Sparky
Fireball
Cannon Battle Ram Executioner Sparky
Poison
Cannon Executioner Sparky
Lightning
Cannon Battle Ram Executioner Sparky Monk
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Battle Ram Executioner Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Battle Ram Mega Knight
Cannon
Battle Ram
The Log Arrows
Executioner
The Log Mega Knight
The Log
Battle Ram Executioner Sparky Mega Knight
Sparky
Arrows The Log
Mega Knight
Arrows Executioner The Log
Monk

Defense Synergies 2 8

Arrows
Mega Knight Cannon Sparky Monk
Cannon
The Log Arrows Sparky
Battle Ram
Executioner
The Log Mega Knight
The Log
Cannon Executioner Sparky Mega Knight
Sparky
Arrows Cannon The Log
Mega Knight
Arrows Executioner The Log
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner The Log Sparky
Sparky Cannon Executioner The Log Mega Knight Monk
Cannon Sparky Mega Knight Executioner
Cannon Sparky Mega Knight Monk
Arrows The Log Sparky Mega Knight Monk
Arrows The Log Cannon Executioner Mega Knight
Arrows Cannon Executioner
Arrows Cannon The Log Sparky Mega Knight Monk
Cannon Sparky
Cannon Sparky Mega Knight
Executioner Arrows Cannon The Log Mega Knight
Arrows Executioner
Cannon Sparky Mega Knight The Log
Executioner Sparky Mega Knight Arrows Cannon The Log
Sparky Cannon Mega Knight
Monk Cannon The Log Sparky Mega Knight
Sparky Mega Knight Arrows Cannon Executioner
Arrows Cannon Mega Knight Executioner The Log
Arrows Executioner The Log Cannon Mega Knight
Sparky Cannon
Mega Knight Arrows Cannon Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Arrows Executioner The Log Mega Knight Monk
Mega Knight The Log Sparky
Mega Knight The Log Sparky Monk
Cannon Executioner Sparky Mega Knight
Arrows Executioner Monk
Sparky
Mega Knight Sparky
Mega Knight The Log Sparky Monk
Cannon Sparky
Mega Knight Sparky
Mega Knight Monk Arrows The Log
Mega Knight Cannon Executioner Sparky
Cannon Executioner Sparky Mega Knight
Sparky Executioner The Log Monk
Arrows Executioner Mega Knight Cannon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky Monk
Arrows Monk Executioner The Log
Arrows The Log Sparky
Arrows The Log Sparky
Executioner Arrows The Log Sparky Mega Knight
Arrows Executioner Monk
Arrows Executioner The Log Sparky
Arrows The Log Executioner
Arrows The Log Monk
Sparky
Monk Arrows The Log Sparky
Monk Arrows Executioner
Executioner The Log Sparky
Arrows Monk
Arrows The Log Sparky
Arrows Executioner The Log Sparky
Arrows Executioner The Log Sparky Mega Knight
Monk Arrows Sparky
Sparky
Arrows Executioner The Log Sparky Mega Knight Monk
Arrows The Log Mega Knight Monk
The Log Sparky Mega Knight Monk
Arrows
The Log Sparky Monk
Arrows The Log Monk
Arrows The Log Executioner Sparky Mega Knight
Arrows The Log Executioner Sparky Monk
Arrows The Log Sparky Mega Knight Monk
Arrows The Log Sparky
Arrows Executioner Sparky
Sparky
Arrows The Log Sparky Mega Knight
Arrows Sparky Monk
Sparky Mega Knight
Arrows The Log Sparky Monk
Arrows Executioner Monk
Arrows The Log
Executioner Sparky Mega Knight
Arrows The Log Executioner
Monk Arrows Sparky
Executioner Sparky Mega Knight
The Log Sparky
Executioner
Executioner The Log Sparky Mega Knight Monk

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