My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit
Giant Snowball
Cannon Mega Minion Hog Rider Miner
Zap
Cannon Bandit
Barbarian Barrel
Cannon Bandit
The Log
Cannon Hog Rider Bandit
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Mega Minion Hog Rider Miner Bandit
Fireball
Cannon Mega Minion Hog Rider Bandit
Poison
Cannon Mega Minion
Lightning
Cannon Mega Minion Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Mega Minion Miner Bandit Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Minion Miner Bandit
Cannon
Mega Minion
Arrows Fireball Miner
Fireball
Arrows Hog Rider Mega Minion The Log Miner
Hog Rider
Arrows Fireball The Log Bandit
The Log
Hog Rider Fireball Miner Bandit
Miner
Arrows Mega Minion Fireball The Log Bandit
Bandit
Arrows Hog Rider The Log Miner

Defense Synergies 2 14

Arrows
Cannon Mega Minion Fireball Bandit
Cannon
The Log Arrows Mega Minion Fireball Bandit
Mega Minion
Arrows Cannon The Log Miner Bandit
Fireball
The Log Arrows Cannon Miner Bandit
Hog Rider
The Log
Cannon Fireball Mega Minion Miner Bandit
Miner
Mega Minion Fireball The Log
Bandit
Arrows Cannon Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball The Log
Cannon Mega Minion The Log Bandit
Cannon Mega Minion Bandit
Cannon Mega Minion Bandit
Arrows Fireball The Log
Arrows Fireball The Log Cannon Mega Minion Bandit
Mega Minion Arrows Cannon Fireball
Arrows Cannon Fireball The Log Bandit
Cannon
Cannon Miner Bandit
Arrows Cannon Mega Minion Fireball The Log Bandit
Arrows Mega Minion Fireball
Cannon Fireball The Log Bandit
Fireball Arrows Cannon Mega Minion The Log
Cannon Bandit
Cannon Fireball The Log Bandit
Arrows Cannon Fireball
Arrows Cannon Fireball Mega Minion The Log Bandit
Arrows The Log Cannon Mega Minion Fireball Bandit
Cannon
Arrows Cannon Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Arrows Mega Minion The Log Miner
Bandit The Log
Fireball The Log Bandit
Cannon Bandit
Arrows Fireball
Mega Minion Fireball Bandit
Mega Minion Fireball The Log Bandit
Cannon Mega Minion
Mega Minion
Arrows Fireball The Log
Cannon Fireball Bandit
Cannon Fireball
Mega Minion Fireball The Log
Arrows Cannon Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log Bandit
Arrows Fireball The Log Miner Bandit
Arrows Fireball The Log Miner Bandit
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log Miner Bandit
Fireball
Miner Arrows Fireball The Log Bandit
Fireball Arrows
Fireball The Log Miner Bandit
Arrows Fireball Bandit
Arrows Fireball The Log
Arrows Fireball The Log Bandit
Arrows Fireball The Log Bandit
Arrows Fireball
Arrows Mega Minion Fireball The Log Bandit
Arrows Fireball The Log Miner
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log Miner Bandit
Fireball Arrows The Log Miner Bandit
Fireball Miner Arrows The Log Bandit
Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball The Log Miner Bandit
Arrows Fireball
Arrows Fireball The Log
Fireball Bandit
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Miner Mega Minion
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log Miner Bandit

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