My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army Witch
Zap
Cannon Firecracker Skeleton Army Witch
Barbarian Barrel
Cannon Firecracker Valkyrie Skeleton Army Witch Electro Wizard
The Log
Cannon Firecracker Skeleton Army Witch
Earthquake
Cannon Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Skeleton Army Witch Electro Wizard
Poison
Cannon Firecracker Skeleton Army Witch Electro Wizard
Lightning
Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Skeleton Army Valkyrie Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Cannon
Firecracker
Valkyrie P.E.K.K.A
Valkyrie
Firecracker Witch P.E.K.K.A Electro Wizard
Skeleton Army
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 17

Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
Arrows Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Firecracker
Valkyrie Cannon Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Arrows Cannon Witch P.E.K.K.A Electro Wizard
Skeleton Army
Cannon Firecracker Electro Wizard
Witch
Cannon Valkyrie Electro Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Cannon Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Cannon Firecracker Valkyrie Witch Electro Wizard
Cannon Skeleton Army Witch P.E.K.K.A Valkyrie Electro Wizard
Cannon Skeleton Army Witch P.E.K.K.A Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Arrows Cannon Firecracker Witch
Arrows Cannon Valkyrie P.E.K.K.A Electro Wizard
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Arrows Cannon Firecracker
Arrows Firecracker Witch Electro Wizard
Cannon Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Arrows Cannon Firecracker Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Cannon Electro Wizard
Skeleton Army Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Arrows Valkyrie Witch Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Valkyrie Skeleton Army Arrows Cannon Firecracker Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Valkyrie Skeleton Army Witch
Arrows Firecracker Witch Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Cannon Firecracker Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Skeleton Army Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard

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