My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Skeleton King
Giant Snowball
Cannon Goblin Barrel Skeleton King
Zap
Cannon Firecracker Goblin Barrel Dark Prince Skeleton King
Barbarian Barrel
Cannon Firecracker Goblin Barrel Dark Prince Electro Wizard Skeleton King
The Log
Cannon Firecracker Goblin Barrel Dark Prince Skeleton King
Earthquake
Cannon Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Firecracker Goblin Barrel Dark Prince Electro Wizard Skeleton King
Fireball
Cannon Firecracker Goblin Barrel Electro Wizard Skeleton King
Poison
Cannon Firecracker Electro Wizard Skeleton King
Lightning
Cannon Dark Prince Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Goblin Barrel Fireball Dark Prince Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Dark Prince
Cannon
Firecracker
Goblin Barrel Dark Prince
Fireball
Arrows Dark Prince Electro Wizard Skeleton King
Goblin Barrel
Dark Prince Arrows Firecracker Skeleton King
Dark Prince
Goblin Barrel Arrows Firecracker Fireball Electro Wizard
Electro Wizard
Fireball Dark Prince
Skeleton King
Fireball Goblin Barrel

Defense Synergies 0 12

Arrows
Cannon Fireball Dark Prince
Cannon
Arrows Firecracker Fireball Dark Prince Electro Wizard
Firecracker
Cannon Dark Prince Electro Wizard
Fireball
Arrows Cannon Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Arrows Cannon Firecracker Fireball Electro Wizard
Electro Wizard
Cannon Firecracker Fireball Dark Prince
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Electro Wizard
Cannon Firecracker Dark Prince Electro Wizard
Cannon Dark Prince Electro Wizard
Cannon Firecracker Dark Prince Electro Wizard Skeleton King
Arrows Firecracker Fireball Dark Prince
Arrows Fireball Cannon Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball Electro Wizard
Cannon Skeleton King
Cannon Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Cannon Firecracker Fireball Dark Prince Skeleton King
Arrows Firecracker Fireball Electro Wizard
Cannon Fireball Dark Prince Electro Wizard
Fireball Arrows Cannon Firecracker Dark Prince Electro Wizard Skeleton King
Cannon Electro Wizard Skeleton King
Cannon Fireball Electro Wizard
Arrows Cannon Firecracker Fireball Dark Prince Electro Wizard
Arrows Cannon Fireball Firecracker Dark Prince Electro Wizard
Arrows Cannon Firecracker Fireball Dark Prince Electro Wizard
Cannon Electro Wizard
Dark Prince Arrows Cannon Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Arrows Firecracker
Dark Prince Electro Wizard
Dark Prince Fireball Electro Wizard
Cannon Dark Prince
Arrows Firecracker Fireball Electro Wizard
Dark Prince Fireball Electro Wizard
Dark Prince
Electro Wizard Firecracker Fireball Dark Prince
Cannon
Dark Prince
Arrows Fireball Dark Prince Electro Wizard
Dark Prince Cannon Fireball Skeleton King
Cannon Firecracker Fireball
Electro Wizard Firecracker Fireball Dark Prince Skeleton King
Arrows Cannon Firecracker Fireball Dark Prince Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Fireball Dark Prince
Fireball Arrows Firecracker Dark Prince
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Electro Wizard
Firecracker Arrows Fireball Dark Prince Electro Wizard
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Dark Prince Electro Wizard
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Dark Prince
Arrows Firecracker Fireball Electro Wizard
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Fireball Dark Prince
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Dark Prince Electro Wizard
Arrows Firecracker Fireball Skeleton King
Arrows Fireball
Firecracker Dark Prince
Firecracker Fireball Electro Wizard Skeleton King
Firecracker Fireball Electro Wizard
Firecracker Fireball Dark Prince Electro Wizard

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