My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Cannon Electro Dragon
Zap
Cannon Firecracker Sparky
Barbarian Barrel
Cannon Firecracker Elixir Golem Sparky
The Log
Cannon Firecracker Elixir Golem Sparky
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Sparky
Fireball
Cannon Firecracker Elixir Golem Electro Dragon Sparky
Poison
Cannon Firecracker Elixir Golem Electro Dragon Sparky
Lightning
Cannon Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Electro Giant Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Elixir Golem Electro Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Mega Knight
Cannon
Firecracker
Elixir Golem Sparky Mega Knight
Elixir Golem
Firecracker Arrows Electro Dragon Sparky
Electro Dragon
Elixir Golem Sparky Mega Knight
Electro Giant
Sparky
Sparky
Arrows Firecracker Elixir Golem Electro Dragon Electro Giant
Mega Knight
Arrows Firecracker Electro Dragon

Defense Synergies 1 8

Arrows
Mega Knight Cannon Sparky
Cannon
Arrows Firecracker Electro Dragon Electro Giant Sparky
Firecracker
Cannon Electro Dragon Mega Knight
Elixir Golem
Electro Dragon
Cannon Firecracker
Electro Giant
Cannon
Sparky
Arrows Cannon
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon Sparky
Sparky Cannon Firecracker Electro Dragon Mega Knight
Cannon Sparky Mega Knight Electro Dragon
Cannon Sparky Firecracker Electro Dragon Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Cannon Firecracker Electro Dragon Mega Knight
Arrows Cannon Firecracker Electro Dragon
Arrows Cannon Electro Dragon Electro Giant Sparky Mega Knight
Cannon Sparky
Cannon Firecracker Sparky Mega Knight
Arrows Cannon Firecracker Electro Dragon Electro Giant Mega Knight
Arrows Firecracker Electro Dragon
Cannon Sparky Mega Knight Electro Dragon
Sparky Mega Knight Arrows Cannon Firecracker Electro Dragon
Sparky Cannon Mega Knight
Cannon Electro Giant Sparky Mega Knight
Sparky Mega Knight Arrows Cannon Firecracker Electro Dragon
Arrows Cannon Mega Knight Firecracker Electro Dragon
Arrows Cannon Firecracker Electro Dragon Mega Knight
Sparky Cannon
Mega Knight Arrows Cannon Firecracker Electro Dragon Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Sparky
Arrows Firecracker Electro Dragon Mega Knight
Mega Knight Electro Dragon Sparky
Mega Knight Sparky
Cannon Sparky Mega Knight
Arrows Firecracker Electro Giant Electro Dragon
Sparky
Mega Knight Sparky
Electro Dragon Mega Knight Firecracker Sparky
Cannon Sparky
Mega Knight Electro Dragon Sparky
Mega Knight Arrows Electro Giant
Mega Knight Cannon Sparky
Cannon Firecracker Electro Dragon Electro Giant Sparky Mega Knight
Electro Dragon Electro Giant Sparky Firecracker
Arrows Mega Knight Cannon Firecracker Electro Dragon Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Electro Giant Electro Dragon
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Arrows Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon Electro Giant Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows Electro Dragon
Arrows Firecracker Electro Giant Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon Electro Giant Sparky
Electro Dragon Firecracker Electro Giant
Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Giant Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Electro Giant Firecracker Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Electro Giant Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: