My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Elixir Golem Valkyrie Wizard
The Log
Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard
Fireball
Cannon Firecracker Elixir Golem Wizard
Poison
Cannon Firecracker Elixir Golem Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Elixir Golem Valkyrie Poison Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Elixir Golem

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Cannon
Firecracker
Elixir Golem Valkyrie
Elixir Golem
Firecracker Poison Arrows Wizard
Valkyrie
Firecracker Wizard
Wizard
Elixir Golem Valkyrie
Poison
Elixir Golem
Golden Knight

Defense Synergies 1 10

Arrows
Cannon Valkyrie Golden Knight
Cannon
Arrows Firecracker Valkyrie Wizard Poison
Firecracker
Valkyrie Cannon Golden Knight
Elixir Golem
Valkyrie
Firecracker Arrows Cannon Wizard
Wizard
Cannon Valkyrie Golden Knight
Poison
Cannon
Golden Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Wizard Golden Knight
Cannon Firecracker Valkyrie
Cannon Valkyrie
Cannon Firecracker Valkyrie
Arrows Firecracker Valkyrie Poison
Arrows Cannon Firecracker Valkyrie
Arrows Cannon Firecracker Wizard Poison
Arrows Cannon Valkyrie Poison Golden Knight
Cannon
Cannon Firecracker Valkyrie
Valkyrie Poison Arrows Cannon Firecracker Wizard
Arrows Firecracker Wizard Poison
Cannon Valkyrie Wizard
Valkyrie Wizard Arrows Cannon Firecracker Poison Golden Knight
Cannon
Cannon
Wizard Arrows Cannon Firecracker Valkyrie Poison
Arrows Cannon Firecracker Valkyrie Wizard Golden Knight
Arrows Valkyrie Wizard Poison Cannon Firecracker
Cannon
Valkyrie Wizard Arrows Cannon Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Arrows Firecracker Valkyrie Wizard
Valkyrie Golden Knight
Valkyrie
Cannon Valkyrie
Arrows Firecracker Wizard Poison
Valkyrie
Valkyrie
Firecracker Valkyrie Poison
Cannon
Valkyrie Golden Knight
Arrows Valkyrie Poison
Cannon Valkyrie Wizard Golden Knight
Wizard Cannon Firecracker Valkyrie
Firecracker Valkyrie Poison Golden Knight
Arrows Valkyrie Poison Cannon Firecracker Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie Golden Knight
Arrows Firecracker Poison Golden Knight
Arrows Poison
Arrows Firecracker Valkyrie Poison
Wizard Poison Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison
Arrows Poison Firecracker Wizard
Arrows Poison Firecracker Wizard Golden Knight
Poison
Firecracker Poison Arrows Valkyrie Wizard Golden Knight
Poison Arrows Firecracker Wizard
Poison Firecracker Golden Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison Golden Knight
Arrows Firecracker Wizard Poison
Arrows Poison
Arrows Firecracker Wizard Poison
Arrows Firecracker Valkyrie Wizard Poison Golden Knight
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Firecracker Poison Valkyrie Wizard
Arrows Firecracker Poison Wizard Golden Knight
Arrows Wizard Poison Golden Knight
Poison Arrows Firecracker Golden Knight
Poison Arrows Firecracker Wizard
Firecracker Wizard Poison
Poison Arrows Wizard
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison
Poison Arrows Firecracker Wizard
Arrows
Poison Firecracker Valkyrie Wizard
Arrows Firecracker Wizard Poison
Arrows Poison
Firecracker
Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Golden Knight

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